<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://www.scrabbleplayers.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jancardia</id>
		<title>NASPAWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.scrabbleplayers.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jancardia"/>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/w/Special:Contributions/Jancardia"/>
		<updated>2026-04-04T13:16:21Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2015_Rule_Changes&amp;diff=11153</id>
		<title>2015 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2015_Rule_Changes&amp;diff=11153"/>
				<updated>2015-10-14T14:45:17Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: 10-14-15 proposed changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;III.G.3. Misoriented Tiles&lt;br /&gt;
&lt;br /&gt;
If any played tiles (excluding blanks) do not follow the established orientation of the game, but are in the correct position, you may restart the offending player’s clock stating that the tiles must be oriented correctly.  You also have the option to reorient the tiles yourself.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.B.3. Loose Tiles &lt;br /&gt;
&lt;br /&gt;
If a tile spills out while drawing, and otherwise that player has not drawn all replacement tiles, that tile should be considered part of the draw.  &lt;br /&gt;
&lt;br /&gt;
As long as there are more than 7 tiles remaining in the bag, any tiles that come out of the bag inadvertently should be shown to both players and then returned to the bag.   &lt;br /&gt;
&lt;br /&gt;
If it is late in the game, but there are still more than 7 tiles in the bag, the Director should use discretion based on number of tiles exposed as to whether the following penalty should be applied.  &lt;br /&gt;
&lt;br /&gt;
When there are fewer than 7 tiles remaining in the bag, even if those inadvertent tiles land face down, if the player responsible for exposing those tiles is the player WHOSE TURN IT IS TO MAKE A PLAY, see “IV.B.8. Exposing or Overdrawing Tiles when Fewer than 7 in the Bag” on page 15.&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tiles will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 27.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director. &lt;br /&gt;
&lt;br /&gt;
The Director should first count how many of that lettered tile are on the board.  The Director should then look on each player’s rack.  If the LAST of that letter is on either rack, it should be returned to the board and a new tile drawn.  If the LAST two of that same letter is on both player’s rack, try to determine who picked it up so it can be returned to the board.   If there are more of that letter unaccounted for, the Director should take the bag to a separate area to determine if there is an excess number of that letter in the bag.  If so, the tile should be returned to the board.  If all else fails, the Director should put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the spot vacated by the missing tile was subsequently taken by another tile, the found tile   should be set aside.  &lt;br /&gt;
&lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but&lt;br /&gt;
only for those plays that were made when the tile was in place.&lt;br /&gt;
&lt;br /&gt;
IV.F.2. Disputes&lt;br /&gt;
&lt;br /&gt;
If a previous blank designation had not been obliterated from the slip, the clock should be neutralized and the blank designation slip be corrected.  The blank player’s clock should be restarted if a new designation had not yet been made or the opponent’s clock started if the newly played blank had been designated.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.I.2. Holding the Play&lt;br /&gt;
&lt;br /&gt;
When you draw courtesy tiles, you remain on hold until your opponent either (i) clearly states “Release” or  “I accept the play” or (ii) starts your clock at the end of his/her turn.&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2015_Rule_Changes&amp;diff=11139</id>
		<title>2015 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2015_Rule_Changes&amp;diff=11139"/>
				<updated>2015-09-11T17:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: Additional changes approved by Rules Committee as of 9-11-15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;II.C. Director’s Discretion&lt;br /&gt;
&lt;br /&gt;
Change  2nd line to read:  The Director should keep in mind that &amp;lt;u&amp;gt;UNDER NO CIRCUMSTANCES should a player benefit from an irregularity that he or she helped to create, and no player should be harmed by an irregularity that he or she did not help to create.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Add as 3rd line:  The Director should also keep in mind that a situation can still be rectified as long as tiles have not been commingled and the board has not been changed in any way, regardless of the starting of a player’s clock.  Should a clock have been started before the mistake was discovered, the Director should determine whether that time should be awarded back to that player, and that time would be added to the time left at the end of the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.F.1 How to Designate the Blank&lt;br /&gt;
&lt;br /&gt;
Add as 2nd line:  If printed, you MUST use capital letters for the blank designation.&lt;br /&gt;
   &lt;br /&gt;
Change a. to read:  If you did not &amp;lt;u&amp;gt;properly&amp;lt;/u&amp;gt; designate the blank in writing, your opponent should request that you do so and restart your clock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.I.2 Holding the Play&lt;br /&gt;
&lt;br /&gt;
Add as 3rd line:  If, in the middle of a courtesy draw, your opponent states a desire to challenge, you are not to remove any additional tiles from the bag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.J.1Software Self-Lookup Procedure&lt;br /&gt;
&lt;br /&gt;
(move current n. to now be o.)&lt;br /&gt;
&lt;br /&gt;
Change n. to read:  A second opinion may be suggested or a re-adjudication may be requested of the same word(s) already adjudicated up until the time that 1) tiles have been commingled or 2) a subsequent play has been placed on the board and the clock started.&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2015_Rule_Changes&amp;diff=10596</id>
		<title>2015 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2015_Rule_Changes&amp;diff=10596"/>
				<updated>2015-05-07T02:04:39Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: rewrote III.A.2. Tiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I.D.  Distracting Speech or Behavior&lt;br /&gt;
&lt;br /&gt;
First sentence:&lt;br /&gt;
Remove words “or misleading”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
II. General Principles&lt;br /&gt;
&lt;br /&gt;
Changes:&lt;br /&gt;
&lt;br /&gt;
Eliminate Adjudicating Unusual Situations&lt;br /&gt;
&lt;br /&gt;
change II.C. to II.B. Observing Infractions&lt;br /&gt;
change II.D. to II.C. Director’s Discretion &lt;br /&gt;
with the following adjustment:  (no new text, just combining two sections that are repetitive)&lt;br /&gt;
&lt;br /&gt;
If a situation arises that is not explicitly covered in the rules, the Director has the discretion to extract what s/he can from the rule book to correct any irregularity in a fair and reasonable manner. The Director should keep in mind that no player should benefit from an irregularity s/he created, and no player should be harmed or potentially harmed by an irregularity s/he did not create. All players should be considered innocent of willful wrongdoing unless sufficient evidence exists to the contrary.&lt;br /&gt;
&lt;br /&gt;
The goal of any remedy should be to eliminate to the fullest extent possible the impact of the irregularity on the aggrieved player. Such situations may be reported, along with the Director’s remedy, to the NASPA Rules Committee for discussion and possible inclusion in a future edition of the Rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add:&lt;br /&gt;
&lt;br /&gt;
II.D.  Right to a Second Opinion&lt;br /&gt;
&lt;br /&gt;
If a player feels that a Director has made an incorrect ruling, s/he has the right to request a second opinion from another Director or a Rules Committee Member, if either is available.  If the two rulings differ, a third opinion may be requested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
III.A.2.Tiles&lt;br /&gt;
&lt;br /&gt;
Add as 5th paragraph:&lt;br /&gt;
Tiles that can be picked up easily from the board (e.g. due to thickness) are preferred over tiles that are difficult to pick up. &lt;br /&gt;
&lt;br /&gt;
Rewrite::: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
III.A.2. Tiles&lt;br /&gt;
Move to 4th paragraph:  Tiles that can be picked up easily from the board (e.g. due to thickness) are preferred over tiles that are difficult to pick up.&lt;br /&gt;
Make what is now 4th paragraph the 5th paragraph and change wording to:&lt;br /&gt;
One-piece tiles are always preferred over three-piece tiles (with a paper letter insert) unless the one-piece tiles are significantly faded or worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
III.G.4 Poorly Positioned Tiles&lt;br /&gt;
&lt;br /&gt;
Correct 2nd to last line to read:&lt;br /&gt;
(including those described in “IV.H.1. Verifying the Play Score” on page 21)&lt;br /&gt;
Change last line to read:&lt;br /&gt;
may notify the Director either to receive one extra minute of playing time or to subtract one  minute of playing time from the offending player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.B.3 Loose Tiles&lt;br /&gt;
&lt;br /&gt;
Change in third paragraph, fourth and fifth line:&lt;br /&gt;
did not come from the board, the tiles will be returned to the bag.  (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 27.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.B.7.a End of Game Underdrawing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rewrite first paragraph:&lt;br /&gt;
Near the end of the game, if you fail to follow the designated procedure for completing a turn, including recording the cumulative score, and your drawing out of order results in your opponent having too few tiles remaining to complete his/her draw, then the standard overdraw situation will apply.&lt;br /&gt;
(see IV.B.5.b Overdraw Procedure page…)  However, if Player A draws too few tiles, and Player B’s…..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.H.1. Verifying the Play Score&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
may notify the Director either to receive one extra minute of playing time or to subtract one  minute of playing time from the offending player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.C.2. Counting Tiles&lt;br /&gt;
&lt;br /&gt;
Add to the end of first paragraph:&lt;br /&gt;
However, if tiles are already in the opponent’s hand, but not out of the bag, s/he has the option to either pull those tiles out of the bag or to drop them back into the bag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.F.2 Disputes&lt;br /&gt;
&lt;br /&gt;
Reword second sentence of second paragraph:&lt;br /&gt;
Should his/her opponent dispute the designation, the Director should take into consideration the claims of both players and, if offered, any third-party observations before making an official designation of the blank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.I.2. Holding the Play&lt;br /&gt;
&lt;br /&gt;
Courtesy Rule, line two. Change to read:&lt;br /&gt;
&lt;br /&gt;
However, your opponent, after CLEARLY stating that s/he is doing so, may draw…&lt;br /&gt;
&lt;br /&gt;
Courtesy Rule, line four. Add this line:&lt;br /&gt;
… duration of the hold.  When courtesy tiles are drawn, you are considered ‘on hold’ until your opponent CLEARLY states &amp;quot;I accept the play&amp;quot; or makes their play, starting your clock.  If you make a successful challenge, your opponent…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.I.2 Holding the Play&lt;br /&gt;
&lt;br /&gt;
Add as new paragraph at the end:&lt;br /&gt;
Furthermore, should a player return the courtesy tiles to the bag without showing them to his/her opponent, his/her opponent will have the right to view X+2 tiles from the bag, where X is the number of tiles returned, or all of the tiles, whichever is fewer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V.J. Recording the Game&lt;br /&gt;
&lt;br /&gt;
Line 7  after ‘substantiate the adjustment’ add the line:  In such a case, the Director must make the change.  No changes need to be made, however, once the final round has been paired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VI.A. Word Reference&lt;br /&gt;
&lt;br /&gt;
Add:&lt;br /&gt;
NASPA will adopt CSW2015 for Collins play on September 1, 2015&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2015_Rule_Changes&amp;diff=10545</id>
		<title>2015 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2015_Rule_Changes&amp;diff=10545"/>
				<updated>2015-04-19T22:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I.D.  Distracting Speech or Behavior&lt;br /&gt;
&lt;br /&gt;
First sentence:&lt;br /&gt;
Remove words “or misleading”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
II. General Principles&lt;br /&gt;
&lt;br /&gt;
Changes:&lt;br /&gt;
&lt;br /&gt;
Eliminate Adjudicating Unusual Situations&lt;br /&gt;
&lt;br /&gt;
change II.C. to II.B. Observing Infractions&lt;br /&gt;
change II.D. to II.C. Director’s Discretion &lt;br /&gt;
with the following adjustment:  (no new text, just combining two sections that are repetitive)&lt;br /&gt;
&lt;br /&gt;
If a situation arises that is not explicitly covered in the rules, the Director has the discretion to extract what s/he can from the rule book to correct any irregularity in a fair and reasonable manner. The Director should keep in mind that no player should benefit from an irregularity s/he created, and no player should be harmed or potentially harmed by an irregularity s/he did not create. All players should be considered innocent of willful wrongdoing unless sufficient evidence exists to the contrary.&lt;br /&gt;
&lt;br /&gt;
The goal of any remedy should be to eliminate to the fullest extent possible the impact of the irregularity on the aggrieved player. Such situations may be reported, along with the Director’s remedy, to the NASPA Rules Committee for discussion and possible inclusion in a future edition of the Rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add:&lt;br /&gt;
&lt;br /&gt;
II.D.  Right to a Second Opinion&lt;br /&gt;
&lt;br /&gt;
If a player feels that a Director has made an incorrect ruling, s/he has the right to request a second opinion from another Director or a Rules Committee Member, if either is available.  If the two rulings differ, a third opinion may be requested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
III.A.2.Tiles&lt;br /&gt;
&lt;br /&gt;
Add as 5th paragraph:&lt;br /&gt;
Tiles that can be picked up easily from the board (e.g. due to thickness) are preferred over tiles that are difficult to pick up.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
III.G.4 Poorly Positioned Tiles&lt;br /&gt;
&lt;br /&gt;
Correct 2nd to last line to read:&lt;br /&gt;
(including those described in “IV.H.1. Verifying the Play Score” on page 21)&lt;br /&gt;
Change last line to read:&lt;br /&gt;
may notify the Director either to receive one extra minute of playing time or to subtract one  minute of playing time from the offending player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.B.3 Loose Tiles&lt;br /&gt;
&lt;br /&gt;
Change in third paragraph, fourth and fifth line:&lt;br /&gt;
did not come from the board, the tiles will be returned to the bag.  (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 27.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.B.7.a End of Game Underdrawing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rewrite first paragraph:&lt;br /&gt;
Near the end of the game, if you fail to follow the designated procedure for completing a turn, including recording the cumulative score, and your drawing out of order results in your opponent having too few tiles remaining to complete his/her draw, then the standard overdraw situation will apply.&lt;br /&gt;
(see IV.B.5.b Overdraw Procedure page…)  However, if Player A draws too few tiles, and Player B’s…..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.H.1. Verifying the Play Score&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
may notify the Director either to receive one extra minute of playing time or to subtract one  minute of playing time from the offending player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.C.2. Counting Tiles&lt;br /&gt;
&lt;br /&gt;
Add to the end of first paragraph:&lt;br /&gt;
However, if tiles are already in the opponent’s hand, but not out of the bag, s/he has the option to either pull those tiles out of the bag or to drop them back into the bag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.F.2 Disputes&lt;br /&gt;
&lt;br /&gt;
Reword second sentence of second paragraph:&lt;br /&gt;
Should his/her opponent dispute the designation, the Director should take into consideration the claims of both players and, if offered, any third-party observations before making an official designation of the blank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.I.2. Holding the Play&lt;br /&gt;
&lt;br /&gt;
Courtesy Rule, line two. Change to read:&lt;br /&gt;
&lt;br /&gt;
However, your opponent, after CLEARLY stating that s/he is doing so, may draw…&lt;br /&gt;
&lt;br /&gt;
Courtesy Rule, line four. Add this line:&lt;br /&gt;
… duration of the hold.  When courtesy tiles are drawn, you are considered ‘on hold’ until your opponent CLEARLY states &amp;quot;I accept the play&amp;quot; or makes their play, starting your clock.  If you make a successful challenge, your opponent…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.I.2 Holding the Play&lt;br /&gt;
&lt;br /&gt;
Add as new paragraph at the end:&lt;br /&gt;
Furthermore, should a player return the courtesy tiles to the bag without showing them to his/her opponent, his/her opponent will have the right to view X+2 tiles from the bag, where X is the number of tiles returned, or all of the tiles, whichever is fewer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V.J. Recording the Game&lt;br /&gt;
&lt;br /&gt;
Line 7  after ‘substantiate the adjustment’ add the line:  In such a case, the Director must make the change.  No changes need to be made, however, once the final round has been paired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VI.A. Word Reference&lt;br /&gt;
&lt;br /&gt;
Add:&lt;br /&gt;
NASPA will adopt CSW2015 for Collins play on September 1, 2015&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2015_Rule_Changes&amp;diff=10544</id>
		<title>2015 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2015_Rule_Changes&amp;diff=10544"/>
				<updated>2015-04-19T22:40:01Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: Proposed changes 4/19/15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I.D.  Distracting Speech or Behavior&lt;br /&gt;
&lt;br /&gt;
First sentence:&lt;br /&gt;
Remove words “or misleading”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
II. General Principles&lt;br /&gt;
&lt;br /&gt;
Changes:&lt;br /&gt;
&lt;br /&gt;
Eliminate Adjudicating Unusual Situations&lt;br /&gt;
&lt;br /&gt;
change II.C. to II.B. Observing Infractions&lt;br /&gt;
change II.D. to II.C. Director’s Discretion &lt;br /&gt;
with the following adjustment:  (no new text, just combining two sections that are repetitive)&lt;br /&gt;
&lt;br /&gt;
If a situation arises that is not explicitly covered in the rules, the Director has the discretion to extract what s/he can from the rule book to correct any irregularity in a fair and reasonable manner. The Director should keep in mind that no player should benefit from an irregularity s/he created, and no player should be harmed or potentially harmed by an irregularity s/he did not create. All players should be considered innocent of willful wrongdoing unless sufficient evidence exists to the contrary.&lt;br /&gt;
&lt;br /&gt;
 	The goal of any remedy should be to eliminate to the fullest extent possible the impact of the irregularity on the aggrieved player. Such situations may be reported, along with the Director’s remedy, to the NASPA Rules Committee for discussion and possible inclusion in a future edition of the Rules.&lt;br /&gt;
&lt;br /&gt;
Add:&lt;br /&gt;
&lt;br /&gt;
II.D.  Right to a Second Opinion&lt;br /&gt;
&lt;br /&gt;
If a player feels that a Director has made an incorrect ruling, s/he has the right to request a second opinion from another Director or a Rules Committee Member, if either is available.  If the two rulings differ, a third opinion may be requested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
III.A.2.Tiles&lt;br /&gt;
&lt;br /&gt;
Add as 5th paragraph:&lt;br /&gt;
Tiles that can be picked up easily from the board (e.g. due to thickness) are preferred over tiles that are difficult to pick up.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
III.G.4 Poorly Positioned Tiles&lt;br /&gt;
&lt;br /&gt;
Correct 2nd to last line to read:&lt;br /&gt;
(including those described in “IV.H.1. Verifying the Play Score” on page 21)&lt;br /&gt;
Change last line to read:&lt;br /&gt;
may notify the Director either to receive one extra minute of playing time or to subtract one  minute of playing time from the offending player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.B.3 Loose Tiles&lt;br /&gt;
&lt;br /&gt;
Change in third paragraph, fourth and fifth line:&lt;br /&gt;
did not come from the board, the tiles will be returned to the bag.  (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 27.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.B.7.a End of Game Underdrawing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rewrite first paragraph:&lt;br /&gt;
Near the end of the game, if you fail to follow the designated procedure for completing a turn, including recording the cumulative score, and your drawing out of order results in your opponent having too few tiles remaining to complete his/her draw, then the standard overdraw situation will apply.&lt;br /&gt;
(see IV.B.5.b Overdraw Procedure page…)  However, if Player A draws too few tiles, and Player B’s…..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.H.1. Verifying the Play Score&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
may notify the Director either to receive one extra minute of playing time or to subtract one  minute of playing time from the offending player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.C.2. Counting Tiles&lt;br /&gt;
&lt;br /&gt;
Add to the end of first paragraph:&lt;br /&gt;
However, if tiles are already in the opponent’s hand, but not out of the bag, s/he has the option to either pull those tiles out of the bag or to drop them back into the bag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.F.2 Disputes&lt;br /&gt;
&lt;br /&gt;
Reword second sentence of second paragraph:&lt;br /&gt;
Should his/her opponent dispute the designation, the Director should take into consideration the claims of both players and, if offered, any third-party observations before making an official designation of the blank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.I.2. Holding the Play&lt;br /&gt;
&lt;br /&gt;
Courtesy Rule, line two. Change to read:&lt;br /&gt;
&lt;br /&gt;
However, your opponent, after CLEARLY stating that s/he is doing so, may draw…&lt;br /&gt;
&lt;br /&gt;
Courtesy Rule, line four. Add this line:&lt;br /&gt;
… duration of the hold.  When courtesy tiles are drawn, you are considered ‘on hold’ until your opponent CLEARLY states &amp;quot;I accept the play&amp;quot; or makes their play, starting your clock.  If you make a successful challenge, your opponent…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IV.I.2 Holding the Play&lt;br /&gt;
&lt;br /&gt;
Add as new paragraph at the end:&lt;br /&gt;
Furthermore, should a player return the courtesy tiles to the bag without showing them to his/her opponent, his/her opponent will have the right to view X+2 tiles from the bag, where X is the number of tiles returned, or all of the tiles, whichever is fewer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
V.J. Recording the Game&lt;br /&gt;
&lt;br /&gt;
Line 7  after ‘substantiate the adjustment’ add the line:  In such a case, the Director must make the change.  No changes need to be made, however, once the final round has been paired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VI.A. Word Reference&lt;br /&gt;
&lt;br /&gt;
Add:&lt;br /&gt;
NASPA will adopt CSW2015 for Collins play on September 1, 2015&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9589</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9589"/>
				<updated>2014-09-05T23:46:55Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: date change; additional note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are now targeted for a starting date of Wednesday, October 1, 2014. Changes have been underlined or a description of where numbers have changed, etc. are noted. There my be some very small changes to the wording here as we go through the editing process.&lt;br /&gt;
&lt;br /&gt;
Jan&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
Renamed:&lt;br /&gt;
== III.G.5. Illegal Plays ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The following are considered illegal plays; upon discovery, both players are&lt;br /&gt;
REQUIRED to announce such plays. &lt;br /&gt;
&lt;br /&gt;
a.  Except for the first play, if a tile or string of tiles does not join with at least one tile already on the board.&lt;br /&gt;
&lt;br /&gt;
b.  If, on any play, more than one string of tiles is played in a single turn.&lt;br /&gt;
&lt;br /&gt;
c.  If a player moves a tile from a previously played turn to a different&lt;br /&gt;
position on the board, or to his/her rack, and finishes the turn without&lt;br /&gt;
restoring the position of such tiles.&lt;br /&gt;
&lt;br /&gt;
In such cases:&lt;br /&gt;
&lt;br /&gt;
1.  If the opponent has not yet played and started the offender’s clock, the illegally placed tiles will be removed, the offender’s score for the play will be nullified, and any tiles drawn by the offender to replace the illegally placed tiles will be handled via the overdraw procedure. (See “IV.B.5.b. Overdraw Procedure” on page 12.) The illegally placed tiles should be counted as tiles in possession but not mixed with newly drawn tiles for the purpose of the overdraw procedure. After the overdraw procedure is complete, the illegally placed tiles will be returned to the offender’s rack.&lt;br /&gt;
&lt;br /&gt;
2.  If the opponent has played and started the offender’s clock, the score for the illegal play will be nullified, and any illegally played tiles which still do not join with tiles played before the illegal play will be returned to the bag.&lt;br /&gt;
&lt;br /&gt;
3.  At any point after the offender makes another accepted play, the score for the play will still be nullified, but the only tiles removed from the board and returned to the bag will be tiles which are now disconnected from any legally played tiles.*&lt;br /&gt;
&lt;br /&gt;
4.  If an illegal play is discovered, but it cannot be determined who caused the infraction, the game will continue as is; and any tiles which are still disconnected from any legally played tiles will be removed from the board and returned to the bag.*&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5.  If disconnected tile(s) or a final play involving disconnected tiles is discovered within 20 seconds of the end of the game (and the tally slip has not been signed or initialed by both players), then the above procedures will apply and the game will continue.&lt;br /&gt;
&lt;br /&gt;
6.  When determining whether or not six consecutive scores of zero have ended a &lt;br /&gt;
Game (“V.B. Six-Zero Rule” on page 25), illegal plays involving disconnected tiles will only be considered part of such a tally if no legal plays have been made after the illegal play(s) but before such plays are discovered.&lt;br /&gt;
&lt;br /&gt;
*NOTE: Tiles played through or connected to a disconnected tile in an otherwise legal manner will now be considered legally played tiles, and should not be returned to the bag per sections 3 and 4 above.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add:&lt;br /&gt;
== III.G.6. Irregularity Following a Successful Challenge ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If after having his/her unacceptable play successfully challenged, a player removes either too many or too few tiles from the board, followed by starting the opponent's clock, the opponent is entitled to one extra minute of playing time. If the opponent makes a play before this irregularity is corrected, then the clock shall be neutralized, the irregularity corrected, and the opponent's turn retaken on a corrected board.  If the game proceeds with each player having taken a turn, the incorrect board will no longer be corrected.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Add new paragraph at the end''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles or Overdrawing when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;1.  If the mistake either happens or is discovered when it is your opponent’s turn to make a play, the standard X+2 penalty is applied for an overdraw and there is no correction for exposed tiles.&lt;br /&gt;
&lt;br /&gt;
2.  If the mistake either happens or is discovered when it is your turn to make a play, the following penalty is applied, where  X = the number of tiles overdrawn or exposed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the NON-OFFENDER combines X tiles with the NON-OFFENDER'S tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
b. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the NON-OFFENDER looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
''Add as new paragraph''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
''Add as #4; move current #4 to #5''&lt;br /&gt;
&lt;br /&gt;
4.  &amp;lt;u&amp;gt;If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
''Change second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
''Change last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;For every three errors that you bring to your opponent's attention&amp;lt;/u&amp;gt; (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
[''Add as a. and i. and reorder other items as b through h and j through n''.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9294</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9294"/>
				<updated>2014-07-14T19:13:44Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.B.8.  Exposing Tiles or Overdrawing when Fewer than 7 Tiles in the Bag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
Renamed:&lt;br /&gt;
== III.G.5. Illegal Plays ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The following are considered illegal plays; upon discovery, both players are&lt;br /&gt;
REQUIRED to announce such plays. &lt;br /&gt;
&lt;br /&gt;
a.  Except for the first play, if a tile or string of tiles does not join with at least one tile already on the board.&lt;br /&gt;
&lt;br /&gt;
b.  If, on any play, more than one string of tiles is played in a single turn.&lt;br /&gt;
&lt;br /&gt;
c.  If a player moves a tile from a previously played turn to a different&lt;br /&gt;
position on the board, or to his/her rack, and finishes the turn without&lt;br /&gt;
restoring the position of such tiles.&lt;br /&gt;
&lt;br /&gt;
In such cases:&lt;br /&gt;
&lt;br /&gt;
1.  If the opponent has not yet played and started the offender’s clock, the illegally placed tiles will be removed, the offender’s score for the play will be nullified, and any tiles drawn by the offender to replace the illegally placed tiles will be handled via the overdraw procedure. (See “IV.B.5.b. Overdraw Procedure” on page 12.) The illegally placed tiles should be counted as tiles in possession but not mixed with newly drawn tiles for the purpose of the overdraw procedure. After the overdraw procedure is complete, the illegally placed tiles will be returned to the offender’s rack.&lt;br /&gt;
&lt;br /&gt;
2.  If the opponent has played and started the offender’s clock, the score for the illegal play will be nullified, and any illegally played tiles which still do not join with tiles played before the illegal play will be returned to the bag.&lt;br /&gt;
&lt;br /&gt;
3.  At any point after the offender makes another accepted play, the score for the play will still be nullified, but the only tiles removed from the board and returned to the bag will be tiles which are now disconnected from any legally played tiles.*&lt;br /&gt;
&lt;br /&gt;
4.  If an illegal play is discovered, but it cannot be determined who caused the infraction, the game will continue as is; and any tiles which are still disconnected from any legally played tiles will be removed from the board and returned to the bag.*&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5.  If disconnected tile(s) or a final play involving disconnected tiles is discovered within 20 seconds of the end of the game (and the tally slip has not been signed or initialed by both players), then the above procedures will apply and the game will continue.&lt;br /&gt;
&lt;br /&gt;
6.  When determining whether or not six consecutive scores of zero have ended a &lt;br /&gt;
Game (“V.B. Six-Zero Rule” on page 25), illegal plays involving disconnected tiles will only be considered part of such a tally if no legal plays have been made after the illegal play(s) but before such plays are discovered.&lt;br /&gt;
&lt;br /&gt;
*NOTE: Tiles played through or connected to a disconnected tile in an otherwise legal manner will now be considered legally played tiles, and should not be returned to the bag per sections 3 and 4 above.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add:&lt;br /&gt;
== III.G.6. Irregularity Following a Successful Challenge ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If after having his/her unacceptable play successfully challenged, a player removes either too many or too few tiles from the board, followed by starting the opponent's clock, the opponent is entitled to one extra minute of playing time. If the opponent makes a play before this irregularity is corrected, then the clock shall be neutralized, the irregularity corrected, and the opponent's turn retaken on a corrected board.  If the game proceeds with each player having taken a turn, the incorrect board will no longer be corrected.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Add new paragraph at the end''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles or Overdrawing when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;1.  If the mistake either happens or is discovered when it is your opponent’s turn to make a play, the standard X+2 penalty is applied for an overdraw and there is no correction for exposed tiles.&lt;br /&gt;
&lt;br /&gt;
2.  If the mistake either happens or is discovered when it is your turn to make a play, the following penalty is applied, where  X = the number of tiles overdrawn or exposed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the NON-OFFENDER combines X tiles with the NON-OFFENDER'S tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
b. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the NON-OFFENDER looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
''Add as new paragraph''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
''Add as #4; move current #4 to #5''&lt;br /&gt;
&lt;br /&gt;
4.  &amp;lt;u&amp;gt;If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
''Change second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
''Change last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;For every three errors that you bring to your opponent's attention&amp;lt;/u&amp;gt; (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
[''Add as a. and i. and reorder other items as b through h and j through n''.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9293</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9293"/>
				<updated>2014-07-14T19:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.B.8.  Exposing Tiles or Overdrawing when Fewer than 7 Tiles in the Bag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
Renamed:&lt;br /&gt;
== III.G.5. Illegal Plays ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The following are considered illegal plays; upon discovery, both players are&lt;br /&gt;
REQUIRED to announce such plays. &lt;br /&gt;
&lt;br /&gt;
a.  Except for the first play, if a tile or string of tiles does not join with at least one tile already on the board.&lt;br /&gt;
&lt;br /&gt;
b.  If, on any play, more than one string of tiles is played in a single turn.&lt;br /&gt;
&lt;br /&gt;
c.  If a player moves a tile from a previously played turn to a different&lt;br /&gt;
position on the board, or to his/her rack, and finishes the turn without&lt;br /&gt;
restoring the position of such tiles.&lt;br /&gt;
&lt;br /&gt;
In such cases:&lt;br /&gt;
&lt;br /&gt;
1.  If the opponent has not yet played and started the offender’s clock, the illegally placed tiles will be removed, the offender’s score for the play will be nullified, and any tiles drawn by the offender to replace the illegally placed tiles will be handled via the overdraw procedure. (See “IV.B.5.b. Overdraw Procedure” on page 12.) The illegally placed tiles should be counted as tiles in possession but not mixed with newly drawn tiles for the purpose of the overdraw procedure. After the overdraw procedure is complete, the illegally placed tiles will be returned to the offender’s rack.&lt;br /&gt;
&lt;br /&gt;
2.  If the opponent has played and started the offender’s clock, the score for the illegal play will be nullified, and any illegally played tiles which still do not join with tiles played before the illegal play will be returned to the bag.&lt;br /&gt;
&lt;br /&gt;
3.  At any point after the offender makes another accepted play, the score for the play will still be nullified, but the only tiles removed from the board and returned to the bag will be tiles which are now disconnected from any legally played tiles.*&lt;br /&gt;
&lt;br /&gt;
4.  If an illegal play is discovered, but it cannot be determined who caused the infraction, the game will continue as is; and any tiles which are still disconnected from any legally played tiles will be removed from the board and returned to the bag.*&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5.  If disconnected tile(s) or a final play involving disconnected tiles is discovered within 20 seconds of the end of the game (and the tally slip has not been signed or initialed by both players), then the above procedures will apply and the game will continue.&lt;br /&gt;
&lt;br /&gt;
6.  When determining whether or not six consecutive scores of zero have ended a &lt;br /&gt;
Game (“V.B. Six-Zero Rule” on page 25), illegal plays involving disconnected tiles will only be considered part of such a tally if no legal plays have been made after the illegal play(s) but before such plays are discovered.&lt;br /&gt;
&lt;br /&gt;
*NOTE: Tiles played through or connected to a disconnected tile in an otherwise legal manner will now be considered legally played tiles, and should not be returned to the bag per sections 3 and 4 above.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add:&lt;br /&gt;
== III.G.6. Irregularity Following a Successful Challenge ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If after having his/her unacceptable play successfully challenged, a player removes either too many or too few tiles from the board, followed by starting the opponent's clock, the opponent is entitled to one extra minute of playing time. If the opponent makes a play before this irregularity is corrected, then the clock shall be neutralized, the irregularity corrected, and the opponent's turn retaken on a corrected board.  If the game proceeds with each player having taken a turn, the incorrect board will no longer be corrected.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Add new paragraph at the end''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles or Overdrawing when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;1.  If the mistake either happens or is discovered when it is your opponent’s turn to make a play, the standard X+2 penalty is applied for an overdraw and there is no correction for exposed tiles.&lt;br /&gt;
&lt;br /&gt;
2.  If the mistake either happens or is discovered when it is your turn to make a play, the following penalty is applied, where  X = the number of tiles overdrawn or exposed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  a. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the NON-OFFENDER combines X tiles with the NON-OFFENDER'S tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
  b. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the NON-OFFENDER looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
''Add as new paragraph''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
''Add as #4; move current #4 to #5''&lt;br /&gt;
&lt;br /&gt;
4.  &amp;lt;u&amp;gt;If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
''Change second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
''Change last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;For every three errors that you bring to your opponent's attention&amp;lt;/u&amp;gt; (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
[''Add as a. and i. and reorder other items as b through h and j through n''.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9292</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9292"/>
				<updated>2014-07-14T19:09:48Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
Renamed:&lt;br /&gt;
== III.G.5. Illegal Plays ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The following are considered illegal plays; upon discovery, both players are&lt;br /&gt;
REQUIRED to announce such plays. &lt;br /&gt;
&lt;br /&gt;
a.  Except for the first play, if a tile or string of tiles does not join with at least one tile already on the board.&lt;br /&gt;
&lt;br /&gt;
b.  If, on any play, more than one string of tiles is played in a single turn.&lt;br /&gt;
&lt;br /&gt;
c.  If a player moves a tile from a previously played turn to a different&lt;br /&gt;
position on the board, or to his/her rack, and finishes the turn without&lt;br /&gt;
restoring the position of such tiles.&lt;br /&gt;
&lt;br /&gt;
In such cases:&lt;br /&gt;
&lt;br /&gt;
1.  If the opponent has not yet played and started the offender’s clock, the illegally placed tiles will be removed, the offender’s score for the play will be nullified, and any tiles drawn by the offender to replace the illegally placed tiles will be handled via the overdraw procedure. (See “IV.B.5.b. Overdraw Procedure” on page 12.) The illegally placed tiles should be counted as tiles in possession but not mixed with newly drawn tiles for the purpose of the overdraw procedure. After the overdraw procedure is complete, the illegally placed tiles will be returned to the offender’s rack.&lt;br /&gt;
&lt;br /&gt;
2.  If the opponent has played and started the offender’s clock, the score for the illegal play will be nullified, and any illegally played tiles which still do not join with tiles played before the illegal play will be returned to the bag.&lt;br /&gt;
&lt;br /&gt;
3.  At any point after the offender makes another accepted play, the score for the play will still be nullified, but the only tiles removed from the board and returned to the bag will be tiles which are now disconnected from any legally played tiles.*&lt;br /&gt;
&lt;br /&gt;
4.  If an illegal play is discovered, but it cannot be determined who caused the infraction, the game will continue as is; and any tiles which are still disconnected from any legally played tiles will be removed from the board and returned to the bag.*&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5.  If disconnected tile(s) or a final play involving disconnected tiles is discovered within 20 seconds of the end of the game (and the tally slip has not been signed or initialed by both players), then the above procedures will apply and the game will continue.&lt;br /&gt;
&lt;br /&gt;
6.  When determining whether or not six consecutive scores of zero have ended a &lt;br /&gt;
Game (“V.B. Six-Zero Rule” on page 25), illegal plays involving disconnected tiles will only be considered part of such a tally if no legal plays have been made after the illegal play(s) but before such plays are discovered.&lt;br /&gt;
&lt;br /&gt;
*NOTE: Tiles played through or connected to a disconnected tile in an otherwise legal manner will now be considered legally played tiles, and should not be returned to the bag per sections 3 and 4 above.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add:&lt;br /&gt;
== III.G.6. Irregularity Following a Successful Challenge ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If after having his/her unacceptable play successfully challenged, a player removes either too many or too few tiles from the board, followed by starting the opponent's clock, the opponent is entitled to one extra minute of playing time. If the opponent makes a play before this irregularity is corrected, then the clock shall be neutralized, the irregularity corrected, and the opponent's turn retaken on a corrected board.  If the game proceeds with each player having taken a turn, the incorrect board will no longer be corrected.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Add new paragraph at the end''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles or Overdrawing when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;1.  If the mistake either happens or is discovered when it is your opponent’s turn to make a play, the standard X+2 penalty is applied for an overdraw and there is no correction for exposed tiles.&lt;br /&gt;
&lt;br /&gt;
2.  If the mistake either happens or is discovered when it is your turn to make a play, the following penalty is applied, where  X = the number of tiles overdrawn or exposed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  a. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the NON-OFFENDER combines X tiles with the NON-OFFENDER'S tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
  b. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the NON-OFFENDER looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
''Add as new paragraph''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
''Add as #4; move current #4 to #5''&lt;br /&gt;
&lt;br /&gt;
4.  &amp;lt;u&amp;gt;If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
''Change second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
''Change last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;For every three errors that you bring to your opponent's attention&amp;lt;/u&amp;gt; (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
[''Add as a. and i. and reorder other items as b through h and j through n''.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9291</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9291"/>
				<updated>2014-07-14T17:32:36Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: III.G. 5 and 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
Renamed:&lt;br /&gt;
== III.G.5. Illegal Plays ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The following are considered illegal plays; upon discovery, both players are&lt;br /&gt;
REQUIRED to announce such plays. &lt;br /&gt;
&lt;br /&gt;
a.  Except for the first play, if a tile or string of tiles does not join with at least one tile already on the board.&lt;br /&gt;
&lt;br /&gt;
b.  If, on any play, more than one string of tiles is played in a single turn.&lt;br /&gt;
&lt;br /&gt;
c.  If a player moves a tile from a previously played turn to a different&lt;br /&gt;
position on the board, or to his/her rack, and finishes the turn without&lt;br /&gt;
restoring the position of such tiles.&lt;br /&gt;
&lt;br /&gt;
In such cases:&lt;br /&gt;
&lt;br /&gt;
1.  If the opponent has not yet played and started the offender’s clock, the illegally placed tiles will be removed, the offender’s score for the play will be nullified, and any tiles drawn by the offender to replace the illegally placed tiles will be handled via the overdraw procedure. (See “IV.B.5.b. Overdraw Procedure” on page 12.) The illegally placed tiles should be counted as tiles in possession but not mixed with newly drawn tiles for the purpose of the overdraw procedure. After the overdraw procedure is complete, the illegally placed tiles will be returned to the offender’s rack.&lt;br /&gt;
&lt;br /&gt;
2.  If the opponent has played and started the offender’s clock, the score for the illegal play will be nullified, and any illegally played tiles which still do not join with tiles played before the illegal play will be returned to the bag.&lt;br /&gt;
&lt;br /&gt;
3.  At any point after the offender makes another accepted play, the score for the play will still be nullified, but the only tiles removed from the board and returned to the bag will be tiles which are now disconnected from any legally played tiles.*&lt;br /&gt;
&lt;br /&gt;
4.  If an illegal play is discovered, but it cannot be determined who caused the infraction, the game will continue as is; and any tiles which are still disconnected from any legally played tiles will be removed from the board and returned to the bag.*&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5.  If disconnected tile(s) or a final play involving disconnected tiles is discovered within 20 seconds of the end of the game (and the tally slip has not been signed or initialed by both players), then the above procedures will apply and the game will continue.&lt;br /&gt;
&lt;br /&gt;
6.  When determining whether or not six consecutive scores of zero have ended a &lt;br /&gt;
Game (“V.B. Six-Zero Rule” on page 25), illegal plays involving disconnected tiles will only be considered part of such a tally if no legal plays have been made after the illegal play(s) but before such plays are discovered.&lt;br /&gt;
&lt;br /&gt;
*NOTE: Tiles played through or connected to a disconnected tile in an otherwise legal manner will now be considered legally played tiles, and should not be returned to the bag per sections 3 and 4 above.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Add:&lt;br /&gt;
== III.G.6. Irregularity Following a Successful Challenge ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If after having his/her unacceptable play successfully challenged, a player removes either too many or too few tiles from the board, followed by starting the opponent's clock, the opponent is entitled to one extra minute of playing time. If the opponent makes a play before this irregularity is corrected, then the clock shall be neutralized, the irregularity corrected, and the opponent's turn retaken on a corrected board.  If the game proceeds with each player having taken a turn, the incorrect board will no longer be corrected.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Add new paragraph at the end''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
''Add as new paragraph''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
''Add as #4; move current #4 to #5''&lt;br /&gt;
&lt;br /&gt;
4.  &amp;lt;u&amp;gt;If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
''Change second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
''Change last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;For every three errors that you bring to your opponent's attention&amp;lt;/u&amp;gt; (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
[''Add as a. and i. and reorder other items as b through h and j through n''.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9223</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9223"/>
				<updated>2014-06-27T03:25:46Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.J.1. Software Self-Lookup Procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Add new paragraph at the end''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
''Add as new paragraph''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
''Add as #4; move current #4 to #5''&lt;br /&gt;
&lt;br /&gt;
4.  &amp;lt;u&amp;gt;If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
''Change second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
''Change last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;For every three errors that you bring to your opponent's attention&amp;lt;/u&amp;gt; (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
[''Add as a. and i. and reorder other items as b through h and j through n''.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9222</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9222"/>
				<updated>2014-06-27T03:25:00Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.J.1. Software Self-Lookup Procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Add new paragraph at the end''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
''Add as new paragraph''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
''Add as #4; move current #4 to #5''&lt;br /&gt;
&lt;br /&gt;
4.  &amp;lt;u&amp;gt;If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
''Change second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
''Change last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;For every three errors that you bring to your opponent's attention&amp;lt;/u&amp;gt; (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
[''Add as a. and i. and reorder other items as b through h and j through n''.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9221</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9221"/>
				<updated>2014-06-27T03:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.I.3  Challenging the Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Add new paragraph at the end''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
''Add as new paragraph''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
''Add as #4; move current #4 to #5''&lt;br /&gt;
&lt;br /&gt;
4.  &amp;lt;u&amp;gt;If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
''Change second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
''Change last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;For every three errors that you bring to your opponent's attention&amp;lt;/u&amp;gt; (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9220</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9220"/>
				<updated>2014-06-27T03:17:46Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.H.1  Verifying the Play Score */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Add new paragraph at the end''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
''Add as new paragraph''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
''Add as #4; move current #4 to #5''&lt;br /&gt;
&lt;br /&gt;
4.  &amp;lt;u&amp;gt;If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
''Change second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
''Change last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;For every three errors that you bring to your opponent's attention&amp;lt;/u&amp;gt; (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9219</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9219"/>
				<updated>2014-06-27T03:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.F.1. How to Designate the Blank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Add new paragraph at the end''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
''Add as new paragraph''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
''Add as #4; move current #4 to #5''&lt;br /&gt;
&lt;br /&gt;
4.  &amp;lt;u&amp;gt;If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
''Change second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9218</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9218"/>
				<updated>2014-06-27T03:09:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.E.2.b. Improper Tile Exchanges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Add new paragraph at the end''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
''Add as new paragraph''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
''Add as #4; move current #4 to #5''&lt;br /&gt;
&lt;br /&gt;
4.  &amp;lt;u&amp;gt;If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9217</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9217"/>
				<updated>2014-06-27T03:09:01Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.E.2.b. Improper Tile Exchanges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Add new paragraph at the end''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
''Add as new paragraph''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
''Add as #4; move current #4 to #5''&lt;br /&gt;
&lt;br /&gt;
4.  &amp;lt;u&amp;gt;If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&amp;lt;u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9216</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9216"/>
				<updated>2014-06-27T03:06:49Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.D. Board Etiquette */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Add new paragraph at the end''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
''Add as new paragraph''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9215</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9215"/>
				<updated>2014-06-27T03:06:18Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.B.7 End of Game Underdrawing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Add new paragraph at the end''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9214</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9214"/>
				<updated>2014-06-27T03:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.B.1. How to Draw Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second paragraph'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add new paragraph at the end&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9213</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9213"/>
				<updated>2014-06-27T03:04:38Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.A.8. Choice of Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite first line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second paragraph&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add new paragraph at the end&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9212</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9212"/>
				<updated>2014-06-27T03:04:10Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.A.6. Papers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite first line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second paragraph&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add new paragraph at the end&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9211</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9211"/>
				<updated>2014-06-27T03:03:39Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.A.6. Papers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
''Rewrite last line''&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as &lt;br /&gt;
long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite first line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second paragraph&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add new paragraph at the end&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9210</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9210"/>
				<updated>2014-06-27T03:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.A.3. Clocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
''Change the third paragraph to read''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite last line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as &lt;br /&gt;
long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite first line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second paragraph&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add new paragraph at the end&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9209</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9209"/>
				<updated>2014-06-27T03:02:42Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule II.C. Observing Infractions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
''Add to the end of sentence''&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Change the third paragraph to read&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite last line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as &lt;br /&gt;
long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite first line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second paragraph&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add new paragraph at the end&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9208</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9208"/>
				<updated>2014-06-27T03:02:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule II.A. Clock Neutralization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
''Add as a second line''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add to the end of sentence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Change the third paragraph to read&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite last line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as &lt;br /&gt;
long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite first line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second paragraph&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add new paragraph at the end&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9207</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9207"/>
				<updated>2014-06-27T03:01:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.B.7 End of Game Underdrawing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add to the end of sentence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Change the third paragraph to read&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite last line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as &lt;br /&gt;
long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite first line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second paragraph&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add new paragraph at the end&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9206</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9206"/>
				<updated>2014-06-27T02:59:53Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.B.1. How to Draw Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add to the end of sentence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Change the third paragraph to read&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite last line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as &lt;br /&gt;
long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite first line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second paragraph&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: &amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9205</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9205"/>
				<updated>2014-06-27T02:59:19Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.A.8. Choice of Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add to the end of sentence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Change the third paragraph to read&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite last line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as &lt;br /&gt;
long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite first line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add as a second paragraph: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: &amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9204</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9204"/>
				<updated>2014-06-27T02:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.A.6. Papers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add to the end of sentence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Change the third paragraph to read&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite last line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as &lt;br /&gt;
long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  &amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add as a second paragraph: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: &amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9203</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9203"/>
				<updated>2014-06-27T02:57:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.A.6. Papers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add to the end of sentence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Change the third paragraph to read&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rewrite last line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  &amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add as a second paragraph: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: &amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9202</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9202"/>
				<updated>2014-06-27T02:56:25Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.A.3. Clocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add to the end of sentence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Change the third paragraph to read&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  &amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add as a second paragraph: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: &amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9201</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9201"/>
				<updated>2014-06-27T02:56:00Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule II.C. Observing Infractions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add to the end of sentence&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5.   … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
Change the third paragraph to read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  &amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add as a second paragraph: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: &amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9200</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9200"/>
				<updated>2014-06-27T02:55:02Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule II.A. Clock Neutralization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as a second line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
Change the third paragraph to read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  &amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add as a second paragraph: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: &amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9199</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9199"/>
				<updated>2014-06-27T02:54:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.D. Board Etiquette */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
Change the third paragraph to read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  &amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add as a second paragraph: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: &amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add as new paragraph&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9198</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9198"/>
				<updated>2014-06-27T02:52:35Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
Change the third paragraph to read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  &amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add as a second paragraph: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: &amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty &amp;lt;u&amp;gt;is applied:&amp;lt;/u&amp;gt;&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
1. If the offender has not &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has &amp;lt;u&amp;gt;combined tiles&amp;lt;/u&amp;gt; with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9197</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9197"/>
				<updated>2014-06-27T02:48:17Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.B.7 End of Game Underdrawing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
Change the third paragraph to read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  &amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add as a second paragraph: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: &amp;lt;u&amp;gt;There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty is applied:&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
.&lt;br /&gt;
1. If the offender has not combined new tiles with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has combined new tiles with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9196</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9196"/>
				<updated>2014-06-27T02:43:48Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.B.3. Loose Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
Change the third paragraph to read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  &amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add as a second paragraph: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty is applied:&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
.&lt;br /&gt;
1. If the offender has not combined new tiles with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has combined new tiles with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9195</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9195"/>
				<updated>2014-06-27T02:40:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule IV.B.1. How to Draw Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
Change the third paragraph to read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  &amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add as a second paragraph: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 14 or maybe 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty is applied:&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
.&lt;br /&gt;
1. If the offender has not combined new tiles with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has combined new tiles with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9194</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9194"/>
				<updated>2014-06-27T02:38:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.B. Confirming the Number of Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
Change the third paragraph to read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  &amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that &amp;lt;u&amp;gt;there are 100 tiles.&amp;lt;/u&amp;gt; Either player may also confirm exact distribution.  &amp;lt;u&amp;gt;Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add this line: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 14 or maybe 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty is applied:&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
.&lt;br /&gt;
1. If the offender has not combined new tiles with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has combined new tiles with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9193</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9193"/>
				<updated>2014-06-27T02:36:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.A.8. Choice of Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
Change the third paragraph to read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  &amp;lt;u&amp;gt;If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards above shall take precedence.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that there are 100 tiles. Either player may also confirm exact distribution.  Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add this line: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 14 or maybe 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty is applied:&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
.&lt;br /&gt;
1. If the offender has not combined new tiles with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has combined new tiles with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9192</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9192"/>
				<updated>2014-06-27T02:31:51Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.A.6. Papers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
Change the third paragraph to read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  &amp;lt;u&amp;gt;Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards…&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that there are 100 tiles. Either player may also confirm exact distribution.  Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add this line: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 14 or maybe 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty is applied:&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
.&lt;br /&gt;
1. If the offender has not combined new tiles with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has combined new tiles with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9191</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9191"/>
				<updated>2014-06-27T02:30:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule II.C. Observing Infractions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … &amp;lt;u&amp;gt;progress, or if you notice that a clock is running during an adjudication.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
Change the third paragraph to read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards…&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that there are 100 tiles. Either player may also confirm exact distribution.  Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add this line: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 14 or maybe 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty is applied:&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
.&lt;br /&gt;
1. If the offender has not combined new tiles with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has combined new tiles with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9190</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9190"/>
				<updated>2014-06-27T02:29:58Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.A.3. Clocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … progress, or if you notice that a clock is running during an adjudication.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
Change the third paragraph to read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards…&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that there are 100 tiles. Either player may also confirm exact distribution.  Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add this line: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 14 or maybe 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty is applied:&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
.&lt;br /&gt;
1. If the offender has not combined new tiles with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has combined new tiles with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9189</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9189"/>
				<updated>2014-06-27T02:28:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.A.3. Clocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … progress, or if you notice that a clock is running during an adjudication.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
The rest of the text will remain the same, but the ordering will be recategorized, and the third paragraph will read:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards…&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that there are 100 tiles. Either player may also confirm exact distribution.  Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add this line: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 14 or maybe 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty is applied:&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
.&lt;br /&gt;
1. If the offender has not combined new tiles with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has combined new tiles with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9188</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9188"/>
				<updated>2014-06-27T02:25:58Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule II.A. Clock Neutralization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;You must state your reason for stopping the clock at any time during the game other than the final play.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … progress, or if you notice that a clock is running during an adjudication.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
The rest of the text will remain the same, but the ordering will be recategorized, and will read:&lt;br /&gt;
&lt;br /&gt;
Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards…&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that there are 100 tiles. Either player may also confirm exact distribution.  Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add this line: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 14 or maybe 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty is applied:&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
.&lt;br /&gt;
1. If the offender has not combined new tiles with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has combined new tiles with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9187</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9187"/>
				<updated>2014-06-27T02:21:10Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: Updated 6/26/14&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Changes have been underlined or a description of where numbers have changed, etc. are noted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
You must state your reason for stopping the clock at any time during the game other than the final play.&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … progress, or if you notice that a clock is running during an adjudication.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
The rest of the text will remain the same, but the ordering will be recategorized, and will read:&lt;br /&gt;
&lt;br /&gt;
Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards…&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that there are 100 tiles. Either player may also confirm exact distribution.  Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add this line: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;At no time should tiles be positioned below the plane of the table surface.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 14 or maybe 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty is applied:&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
.&lt;br /&gt;
1. If the offender has not combined new tiles with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has combined new tiles with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn. In this case, the Director should restart the clock of the player who played the blank tile, requesting a clearly written designation. The opponent then has the option to challenge any word formed by the blank, but only after the blank has been properly designated and the opponent's clock has been started.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure.)&lt;br /&gt;
&lt;br /&gt;
== Rule V.E. Neutralizing the Clock on the Out Play ==&lt;br /&gt;
&lt;br /&gt;
After the final play, stop the clock.  &amp;lt;u&amp;gt;The game is over unless your opponent holds or challenges within 20 seconds.  If the play is held, start your opponent’s clock.   It will run until s/he releases the hold (ending the game) or challenges.  The game is also over if your opponent reveals his/her tiles, declares their point value, agrees on a final score, or does any other action that concedes the game to be over unless one or more tiles are discovered IN the tile bag. (See Rule V.C. Finding Missing Tiles Near the end of the Game, p. 25, item 3.)&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9186</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9186"/>
				<updated>2014-06-27T02:05:02Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Underline means the text has changed in just that area. A desciption of the change is listed in other areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
You must state your reason for stopping the clock at any time during the game other than the final play.&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … progress, or if you notice that a clock is running during an adjudication.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
The rest of the text will remain the same, but the ordering will be recategorized, and will read:&lt;br /&gt;
&lt;br /&gt;
Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards…&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that there are 100 tiles. Either player may also confirm exact distribution.  Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add this line: At no time may tiles be intentionally positioned below the surface of the table.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 14 or maybe 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty is applied:&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
.&lt;br /&gt;
1. If the offender has not combined new tiles with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has combined new tiles with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
 &lt;br /&gt;
''[...]''&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn.&amp;lt;/u&amp;gt; The Director should restart the clock of the blank player, requesting a clearly written designation. The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed by the blank.&lt;br /&gt;
&lt;br /&gt;
''[...]''&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
&lt;br /&gt;
== Rule IV.I.3  Challenging the Play ==&lt;br /&gt;
&lt;br /&gt;
You may challenge any word(s) formed on a play by declaring you are challenging, BUT the challenge does not become binding until you neutralize the clock. Failing to neutralize the clock, you are considered to have committed to the challenge if you perform any of the following:&lt;br /&gt;
&lt;br /&gt;
a.  Write the word(s) on a challenge slip&lt;br /&gt;
&lt;br /&gt;
b.  Stand up and walk toward the challenge self-lookup station without another explanation  &lt;br /&gt;
&lt;br /&gt;
c.  Summon a word adjudicator for a manual look-up.&lt;br /&gt;
&lt;br /&gt;
Neutralizing the clock after saying either “hold” or “challenge” is considered a binding challenge if no other valid explanation has been given for stopping the clock.&lt;br /&gt;
&lt;br /&gt;
The loser of a challenge loses his/her turn, scoring zero points. (See Play Using the International Lexicon, Challenges VI.B.3 on page 30.)&lt;br /&gt;
&lt;br /&gt;
Challenge Irregularities:&lt;br /&gt;
&lt;br /&gt;
1.  If you utter a challenge, but decide against doing so before you neutralize the clock or perform any of the above-listed steps, you may withdraw your challenge.&lt;br /&gt;
&lt;br /&gt;
2.  The responsibility for neutralizing the clock is with the challenger.  However, a third party is permitted to point out the failure to do so.  (See II.C.5  Observing Infractions page 3.)&lt;br /&gt;
&lt;br /&gt;
3.  If you try to challenge a play before your opponent’s turn has ended (See Rule IV.G.1 How to Complete a Turn), your challenge is void and in violation of Rule I.D. Distracting Speech or Behavior.&lt;br /&gt;
&lt;br /&gt;
4.  If a blank used in a challenged word was not designated in writing when you declared your challenge, and if you and your opponent disagree as to its designation, you may withdraw your challenge. (See IV.F.1…)&lt;br /&gt;
&lt;br /&gt;
5.  Either player may concede a challenge without a formal lookup.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure).&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9185</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9185"/>
				<updated>2014-06-27T01:55:44Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.B. Confirming the Number of Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Underline means the text has changed in just that area. A desciption of the change is listed in other areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
You must state your reason for stopping the clock at any time during the game other than the final play.&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … progress, or if you notice that a clock is running during an adjudication.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
The rest of the text will remain the same, but the ordering will be recategorized, and will read:&lt;br /&gt;
&lt;br /&gt;
Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards…&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that there are 100 tiles. Either player may also confirm exact distribution.  Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11&lt;br /&gt;
&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12&lt;br /&gt;
&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15&lt;br /&gt;
 &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add this line: At no time may tiles be intentionally positioned below the surface of the table.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 14 or maybe 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty is applied:&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
.&lt;br /&gt;
1. If the offender has not combined new tiles with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has combined new tiles with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
 &lt;br /&gt;
''[...]''&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn.&amp;lt;/u&amp;gt; The Director should restart the clock of the blank player, requesting a clearly written designation. The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed by the blank.&lt;br /&gt;
&lt;br /&gt;
''[...]''&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure).&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9184</id>
		<title>2014 Rule Changes</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=2014_Rule_Changes&amp;diff=9184"/>
				<updated>2014-06-27T01:54:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jancardia: /* Rule III.A.3. Clocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following proposed '''Rule Changes''' are intended to take effect at the&lt;br /&gt;
[[2014 National SCRABBLE Championship]]. Underline means the text has changed in just that area. A desciption of the change is listed in other areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule II.A. Clock Neutralization ==&lt;br /&gt;
&lt;br /&gt;
Add as a second line:&lt;br /&gt;
&lt;br /&gt;
You must state your reason for stopping the clock at any time during the game other than the final play.&lt;br /&gt;
&lt;br /&gt;
== Rule II.C. Observing Infractions ==&lt;br /&gt;
&lt;br /&gt;
5. Add to the end of sentence:  … progress, or if you notice that a clock is running during an adjudication.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.3. Clocks ==&lt;br /&gt;
&lt;br /&gt;
The rest of the text will remain the same, but the ordering will be recategorized, and will read:&lt;br /&gt;
&lt;br /&gt;
Clock preferences are categorized below:&lt;br /&gt;
 &lt;br /&gt;
Preferred:&lt;br /&gt;
&lt;br /&gt;
•  digital clocks that count down and show exact minutes and seconds of time  remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
Less Preferred:&lt;br /&gt;
&lt;br /&gt;
•  analog clocks that count down and show exact minutes and seconds of time remaining both in regulation and in overtime&lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPad &lt;br /&gt;
&lt;br /&gt;
•  Zarf app on an iPhone&lt;br /&gt;
 &lt;br /&gt;
Least Preferred:&lt;br /&gt;
&lt;br /&gt;
•  Analog or Digital clocks that do not show exact minutes and seconds in overtime &lt;br /&gt;
&lt;br /&gt;
•  Clocks which the Director deems to be excessively loud &lt;br /&gt;
&lt;br /&gt;
•  Clocks known to not activate when pressed, or clocks known for being difficult to stop or neutralize&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.6. Papers ==&lt;br /&gt;
&lt;br /&gt;
Rewrite last line:  Two-sided scoresheets and scoresheets bound in a book are acceptable for use as long as those and any other papers in the playing area are kept out of sight and are not referred to at any time.&lt;br /&gt;
&lt;br /&gt;
== Rule III.A.8. Choice of Equipment ==&lt;br /&gt;
&lt;br /&gt;
Rewrite first line:  If tables are assigned, equipment should not be moved from table to table.  Equipment which conforms more to the standards…&lt;br /&gt;
&lt;br /&gt;
== Rule III.B. Confirming the Number of Tiles ==&lt;br /&gt;
&lt;br /&gt;
Before each game, verify that there are 100 tiles. Either player may also confirm exact distribution.  Do not start a game with the wrong number of tiles or if distribution is proven to be incorrect.  If it is determined after the game has started, however, that the tile count or the distribution is incorrect, check to see if any of the following apply:&lt;br /&gt;
&lt;br /&gt;
IV.B.3  Loose Tiles, page 11;&lt;br /&gt;
IV.B.4. Played Tiles Gone Missing, page 12;&lt;br /&gt;
IV.C.3. Tiles from an Adjacent Game, page 15; &lt;br /&gt;
V.C. Finding Missing Tiles Near the End of the Game, page 25.&lt;br /&gt;
&lt;br /&gt;
If none of those apply, the game proceeds with the incorrect set. &lt;br /&gt;
&lt;br /&gt;
After each game, leave all tiles on the board to facilitate verifying the count &lt;br /&gt;
for the next game.&lt;br /&gt;
&lt;br /&gt;
== Rule III.C. Arriving Late ==&lt;br /&gt;
&lt;br /&gt;
If a player is late for a round with an announced starting time, the Director shall start his/her clock no earlier than 5 minutes after the &amp;lt;u&amp;gt;actual starting time&amp;lt;/u&amp;gt; of the round. After 25 minutes (or when a digital clock reads −0:01), the game is over and is forfeited. If the missing player arrives before then, the Director or the opponent may stop the clock. Otherwise, the arriving player stops it.  If the late player does not opt to forfeit, s/he is allowed to become situated, count/bag the tiles, and draw for first (if necessary) before the game is begun with whatever time remains.&lt;br /&gt;
&lt;br /&gt;
== Rule III.E. Who Draws Tiles First? ==&lt;br /&gt;
&lt;br /&gt;
The player &amp;lt;u&amp;gt;who is supposed&amp;lt;/u&amp;gt; to go first should draw tiles first. However, if the player who was &amp;lt;u&amp;gt;supposed&amp;lt;/u&amp;gt; to go second mistakenly draws tiles first, and the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; does not catch this until s/he has also drawn tiles, then the player who was supposed to go first still plays first. If, however, the player &amp;lt;u&amp;gt;who was supposed to go first&amp;lt;/u&amp;gt; then starts his/her opponent’s clock, s/he is considered to have passed his/her turn and will be charged with &amp;lt;u&amp;gt;going&amp;lt;/u&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.1. How to Draw Tiles ==&lt;br /&gt;
&lt;br /&gt;
Add this line: At no time may tiles be intentionally positioned below the surface of the table.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.2. Erroneously Returning Tiles to the Bag ==&lt;br /&gt;
&lt;br /&gt;
A tile is defined as drawn when your hand has completely left the bag. If you erroneously return any drawn tiles to the bag, the following penalty applies, where X = the number of tiles returned: &amp;lt;u&amp;gt;The clock is stopped, and your opponent draws X +2 tiles from the bag plus 2 tiles from your rack (if possible.)&amp;lt;/u&amp;gt; Face up to common view, your opponent has fifteen seconds to replenish your rack, and to return any remaining tiles to the bag. If more time is requested, your opponent’s clock will be started.&lt;br /&gt;
&lt;br /&gt;
Note: Improperly returning tiles to the bag may be viewed as a suspicious act; the Director should apply a harsher penalty if cheating is suspected.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.3. Loose Tiles ==&lt;br /&gt;
&lt;br /&gt;
If tiles accidentally spill out while drawing from or setting down the bag, they should be returned to the bag without penalty. If one player has seen the face of a loose tile, then it should also be shown to the other player before being returned to the bag.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;However, if any tiles are exposed when there are fewer than 7 tiles in the bag by the player WHOSE TURN IT IS TO MAKE A PLAY, see &amp;quot;IV.B.8, Exposing Tiles when Fewer than 7 Tiles in the Bag&amp;quot; on page 14 or maybe 15.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a loose tile (or tiles) is discovered on or near the table, both players are responsible for thoroughly checking the board to make sure that it (and/or any other tiles) was not dislodged from or moved on the board. If so, these tiles should be put back into place. If both players agree that it did not come from the board, the tile will be returned to the bag. (If the bag is empty when a loose tile is discovered, see “V.C. Finding Missing Tiles Near the End of the Game” on page 25.)&lt;br /&gt;
If it is determined later in the game that the tile had in fact come from the board, refer to “IV.B.4. Played Tiles Gone Missing” on page 12.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.4. Played Tiles Gone Missing ==&lt;br /&gt;
&lt;br /&gt;
If it is discovered that a previously played tile is missing from the board, and cannot be located in the playing area—excluding racks—call the Director.&lt;br /&gt;
The Director will put a placeholder (a tile from another set or a facsimile) in that spot.&lt;br /&gt;
&lt;br /&gt;
If the missing tile is subsequently found, it will &amp;lt;u&amp;gt;not be replaced&amp;lt;/u&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
In a recount, however, the original score is counted as if the tile were still in place, but only for those plays that were made when the tile was in place.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.B.5.c.3. Late Game Overdrawing ==&lt;br /&gt;
&lt;br /&gt;
''Rule deleted, content mostly moved to IV.B.8''.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.7 End of Game Underdrawing ==&lt;br /&gt;
&lt;br /&gt;
Add new paragraph at the end to read: There is no obligation to inform, nor is it an ethical violation to not inform, your opponent if s/he fails to draw the last tiles in the bag. It is each player’s personal responsibility to be aware.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.B.8.  Exposing Tiles when Fewer than 7 Tiles in the Bag ==&lt;br /&gt;
&lt;br /&gt;
''Changes marked with respect to former rule IV.B.5.c.3.''&lt;br /&gt;
&lt;br /&gt;
When a player’s erroneous drawing or &amp;lt;u&amp;gt;otherwise exposing tiles&amp;lt;/u&amp;gt; occurs when it is that player’s turn, and there are fewer than 7 tiles in the bag, the following penalty is applied:&lt;br /&gt;
Let X = the number of &amp;lt;u&amp;gt;tiles drawn or exposed&amp;lt;/u&amp;gt;.&lt;br /&gt;
.&lt;br /&gt;
1. If the offender has not combined new tiles with the old tiles: the non-offender combines X tiles with the non-offenders tiles, and then the non-offender returns X tiles, of his/her choosing from his/her rack, to the bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
2. If the offender has combined new tiles with the old tiles: the non-offender looks at &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; of the offender’s tiles; the non-offender then chooses seven tiles to go onto the offender’s rack; the non-offender then combines the remaining X tiles with the non-offender’s own tiles; the non-offender then returns X tiles, of his/her choosing from his/her rack, to the&lt;br /&gt;
bag without revealing them to the offender.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.D. Board Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Add: If your opponent inquires as to where you made your play, unless your clock is still running, you are required to show him/her.  If you refuse, your opponent may stop the clock and call the Director. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule IV.E.2.b. Improper Tile Exchanges ==&lt;br /&gt;
&lt;br /&gt;
Add as #4; move current #4 to #5.&lt;br /&gt;
&lt;br /&gt;
4.  If the exchanger fails to put the face-down tiles back into the bag, and any new tiles have been drawn by either player before the discovery is made, then anything going back into the bag should be seen by both players.&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
&lt;br /&gt;
Change second paragraph to read: If two blanks are played on the same turn, and the blank slip does not specifically designate areas for recording the first and second blank, then the topmost or leftmost designation represents the first blank that appears in the word.&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.F.1. How to Designate the Blank ==&lt;br /&gt;
 &lt;br /&gt;
''[...]''&lt;br /&gt;
&lt;br /&gt;
e. &amp;lt;u&amp;gt;If the blank is not designated in writing at the time of the play, or if the written designation is determined by the Director to be unclear, an unadjudicated challenge involving the blank may be withdrawn.&amp;lt;/u&amp;gt; The Director should restart the clock of the blank player, requesting a clearly written designation. The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed by the blank.&lt;br /&gt;
&lt;br /&gt;
''[...]''&lt;br /&gt;
&lt;br /&gt;
== Rule IV.F.2. Disputes ==&lt;br /&gt;
&lt;br /&gt;
All blank designation disputes shall be resolved by the Director.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;If a game has proceeded without a proper blank designation, and that blank is involved in a challenged play later in the game, the Director should restart the clock of the blank player, requesting a clearly written designation.  Should his/her opponent dispute the designation, the Director should then&lt;br /&gt;
reasonably designate the blank.  The challenger will then have the option of withdrawing the challenge, or of challenging ANY word formed on the current play.&amp;lt;/u&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The Director should also be called if a player refuses a request to record the blank designation. See also &amp;lt;u&amp;gt;Rule IV.F.1. How to Designate the Blank&amp;lt;/u&amp;gt;, p. 17.&lt;br /&gt;
&lt;br /&gt;
== IV.H.1  Verifying the Play Score ==&lt;br /&gt;
&lt;br /&gt;
Change last line to read:&lt;br /&gt;
&lt;br /&gt;
For every three errors that you bring to your opponent's attention (including those…&lt;br /&gt;
 &lt;br /&gt;
== Rule IV.J.1. Software Self-Lookup Procedure ==&lt;br /&gt;
&lt;br /&gt;
a. If any onlooker notices that the clock is running at any time during the adjudication, they are to request that it be stopped before continuing.&lt;br /&gt;
 &lt;br /&gt;
[''Reorder items b through n''.]&lt;br /&gt;
 &lt;br /&gt;
i. Computer adjudication is final unless either player feels the computer or program is flawed (and requests a manual adjudication) or feels a word may not have been entered correctly (and chooses to repeat the procedure).&lt;/div&gt;</summary>
		<author><name>Jancardia</name></author>	</entry>

	</feed>