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		<id>https://www.scrabbleplayers.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Research</id>
		<title>Research - Revision history</title>
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		<updated>2026-04-07T18:50:29Z</updated>
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	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=12707&amp;oldid=prev</id>
		<title>Poslfit: /* Computer Science */ added links</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=12707&amp;oldid=prev"/>
				<updated>2017-07-12T22:56:06Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Computer Science: &lt;/span&gt; added links&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:56, 12 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Chapleau, S., and G. Lapalme. &amp;quot;Athéna: un programme champion de scrabble duplicaté.&amp;quot; ''Technique et science informatiques'' 2, no. 4 (1983): 249&amp;amp;ndash;256.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Chapleau, S., and G. Lapalme. &amp;quot;Athéna: un programme champion de scrabble duplicaté.&amp;quot; ''Technique et science informatiques'' 2, no. 4 (1983): 249&amp;amp;ndash;256.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* de Bernardo, Guillermo, Ana Cerdeira-Pena, Oscar Pedreira, A. S. Places, and Diego Seco. &amp;quot;Scrabble. gz: A web-based collaborative game to promote the galician language.&amp;quot; In ''Advances in Computer-Human Interactions, 2009. ACHI'09. Second International Conferences on'', pp. 142-147. IEEE, 2009.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* de Bernardo, Guillermo, Ana Cerdeira-Pena, Oscar Pedreira, A. S. Places, and Diego Seco. &amp;quot;Scrabble. gz: A web-based collaborative game to promote the galician language.&amp;quot; In ''Advances in Computer-Human Interactions, 2009. ACHI'09. Second International Conferences on'', pp. 142-147. IEEE, 2009.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Frank, Alan. &amp;quot;Brute force search in games of imperfect information.&amp;quot; ''Heuristic Programming in Artificial Intelligence'' 2, no. 8 (1990): 204-209.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Alan Frank|&lt;/ins&gt;Frank, Alan&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. &amp;quot;Brute force search in games of imperfect information.&amp;quot; ''Heuristic Programming in Artificial Intelligence'' 2, no. 8 (1990): 204-209.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gonzalez Romero, Alejandro, and René Alquezar. &amp;quot;[http://dl.acm.org/citation.cfm?id=1566946 Building Policies for Scrabble].&amp;quot; In ''Proceedings of the 2008 conference on Artificial Intelligence Research and Development: Proceedings of the 11th International Conference of the Catalan Association for Artificial Intelligence'' 8 (2008): 342&amp;amp;ndash;351.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gonzalez Romero, Alejandro, and René Alquezar. &amp;quot;[http://dl.acm.org/citation.cfm?id=1566946 Building Policies for Scrabble].&amp;quot; In ''Proceedings of the 2008 conference on Artificial Intelligence Research and Development: Proceedings of the 11th International Conference of the Catalan Association for Artificial Intelligence'' 8 (2008): 342&amp;amp;ndash;351.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gonzalez Romero, Alejandro, René Alquezar, Arturo Ramirez, Francisco Gonzalez Acuòa, and Ian Garcia Olmedo. &amp;quot;Human-like Heuristics in Scrabble.&amp;quot; In ''Proceedings of the 2009 conference on Artificial Intelligence Research and Development: Proceedings of the 12th International Conference of the Catalan Association for Artificial Intelligence'', pp. 381-390. IOS Press, 2009.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gonzalez Romero, Alejandro, René Alquezar, Arturo Ramirez, Francisco Gonzalez Acuòa, and Ian Garcia Olmedo. &amp;quot;Human-like Heuristics in Scrabble.&amp;quot; In ''Proceedings of the 2009 conference on Artificial Intelligence Research and Development: Proceedings of the 12th International Conference of the Catalan Association for Artificial Intelligence'', pp. 381-390. IOS Press, 2009.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gordon, Steven A. &amp;quot;A Faster Scrabble Move Generation Algorithm.&amp;quot; ''Software&amp;amp;mdash;Practice and Experience'' 24, no. 2 (1994): 219&amp;amp;ndash;232.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Steve Gordon|&lt;/ins&gt;Gordon, Steven A.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;&amp;quot;A Faster Scrabble Move Generation Algorithm.&amp;quot; ''Software&amp;amp;mdash;Practice and Experience'' 24, no. 2 (1994): 219&amp;amp;ndash;232.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gordon, Steven. &amp;quot;A comparison between probabilistic search and weighted heuristics in a game with incomplete information.&amp;quot; In ''Working Notes AAAI Fall Symposium on Games: Planning and Learning''. 1993.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gordon, Steven. &amp;quot;A comparison between probabilistic search and weighted heuristics in a game with incomplete information.&amp;quot; In ''Working Notes AAAI Fall Symposium on Games: Planning and Learning''. 1993.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Halck, Ole Martin, and Fredrik A. Dahl. &amp;quot;On classification of games and evaluation of players–with some sweeping generalizations about the literature.&amp;quot; In ''Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana''. 1999.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Halck, Ole Martin, and Fredrik A. Dahl. &amp;quot;On classification of games and evaluation of players–with some sweeping generalizations about the literature.&amp;quot; In ''Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana''. 1999.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Robinove, Charles J. &amp;quot;Letter-frequency bias in an electronic Scrabble game.&amp;quot; ''Chance'' 15, no. 1 (2002): 30-31.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Robinove, Charles J. &amp;quot;Letter-frequency bias in an electronic Scrabble game.&amp;quot; ''Chance'' 15, no. 1 (2002): 30-31.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shapiro, Stuart C., and Howard R. Smith. ''A Scrabble crossword game-playing program''. Springer New York, 1988.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shapiro, Stuart C., and Howard R. Smith. ''A Scrabble crossword game-playing program''. Springer New York, 1988.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sheppard, Brian. &amp;quot;[http://www.personeel.unimaas.nl/uiterwijk/SheppardPhD.htm Towards Perfect Play of Scrabble].&amp;quot; PhD diss., Universiteit Maastricht, 2002.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Brian Sheppard|&lt;/ins&gt;Sheppard, Brian&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. &amp;quot;[http://www.personeel.unimaas.nl/uiterwijk/SheppardPhD.htm Towards Perfect Play of Scrabble].&amp;quot; PhD diss., Universiteit Maastricht, 2002.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sheppard, Brian. &amp;quot;[http://www.sciencedirect.com/science/article/pii/S0004370201001667 World-championship-caliber Scrabble].&amp;quot; ''Artificial Intelligence'' 134 no. 1&amp;amp;ndash;2 (2002): 241&amp;amp;ndash;275.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sheppard, Brian. &amp;quot;[http://www.sciencedirect.com/science/article/pii/S0004370201001667 World-championship-caliber Scrabble].&amp;quot; ''Artificial Intelligence'' 134 no. 1&amp;amp;ndash;2 (2002): 241&amp;amp;ndash;275.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Turcan, P. &amp;quot;A competitive scrabble program.&amp;quot; ''SIGART Newsletter'' 80 (1982): 104&amp;amp;ndash;109.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Turcan, P. &amp;quot;A competitive scrabble program.&amp;quot; ''SIGART Newsletter'' 80 (1982): 104&amp;amp;ndash;109.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Poslfit</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=12706&amp;oldid=prev</id>
		<title>Poslfit: /* Psychology */ added links</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=12706&amp;oldid=prev"/>
				<updated>2017-07-12T22:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Psychology: &lt;/span&gt; added links&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:54, 12 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* De Souza, Gita, and Howard J. Klein. &amp;quot;Emergent leadership in the group goal-setting process.&amp;quot; '''Small Group Research''' 26, no. 4 (1995): 475-496.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* De Souza, Gita, and Howard J. Klein. &amp;quot;Emergent leadership in the group goal-setting process.&amp;quot; '''Small Group Research''' 26, no. 4 (1995): 475-496.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Halpern, D.F. and J. Wai. &amp;quot;[http://www.ncbi.nlm.nih.gov/pubmed/17535133 The world of competitive Scrabble: Novice and expert differences in visuospatial and verbal abilities].&amp;quot; ''Journal of Experimental Psychological Applications'' 13, no. 2 (2007): 79&amp;amp;ndash;94.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Halpern, D.F. and J. Wai. &amp;quot;[http://www.ncbi.nlm.nih.gov/pubmed/17535133 The world of competitive Scrabble: Novice and expert differences in visuospatial and verbal abilities].&amp;quot; ''Journal of Experimental Psychological Applications'' 13, no. 2 (2007): 79&amp;amp;ndash;94.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hargreaves, Ian S., Penny M. Pexman, Lenka Zdrazilova, and Peter Sargious. &amp;quot;[http://link.springer.com/article/10.3758%2Fs13421-011-0137-5 How a hobby can shape cognition: visual word recognition in competitive Scrabble players].&amp;quot; ''Memory &amp;amp; Cognition'' 40, no. 1 (2012): 1&amp;amp;ndash;7.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hargreaves, Ian S., Penny M. Pexman, Lenka Zdrazilova, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Peter Sargious&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. &amp;quot;[http://link.springer.com/article/10.3758%2Fs13421-011-0137-5 How a hobby can shape cognition: visual word recognition in competitive Scrabble players].&amp;quot; ''Memory &amp;amp; Cognition'' 40, no. 1 (2012): 1&amp;amp;ndash;7.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Harrison, Brent E., and David L. Roberts. &amp;quot;When Players Quit (Playing Scrabble).&amp;quot; In ''Artificial Intelligence for Interactive Digital Entertainment''. 2012.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Harrison, Brent E., and David L. Roberts. &amp;quot;When Players Quit (Playing Scrabble).&amp;quot; In ''Artificial Intelligence for Interactive Digital Entertainment''. 2012.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hills, T.T., P.M. Todd, and R.L. Goldstone. &amp;quot;[http://www.ncbi.nlm.nih.gov/pubmed/18816288 Search in external and internal spaces: evidence for generalized cognitive search processes].&amp;quot; ''Psychological Science'' 19, no. 8 (2008): 802&amp;amp;ndash;808.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hills, T.T., P.M. Todd, and R.L. Goldstone. &amp;quot;[http://www.ncbi.nlm.nih.gov/pubmed/18816288 Search in external and internal spaces: evidence for generalized cognitive search processes].&amp;quot; ''Psychological Science'' 19, no. 8 (2008): 802&amp;amp;ndash;808.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Maglio, Paul P., Teenie Matlock, Dorth Raphaely, Brian Chernicky, and David Kirsh. &amp;quot;Interactive skill in Scrabble.&amp;quot; In ''Proceedings of the Twenty-first annual conference of the cognitive science society'', pp. 326-330. Lawrence Erlbaum Associates, 1999.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Maglio, Paul P., Teenie Matlock, Dorth Raphaely, Brian Chernicky, and David Kirsh. &amp;quot;Interactive skill in Scrabble.&amp;quot; In ''Proceedings of the Twenty-first annual conference of the cognitive science society'', pp. 326-330. Lawrence Erlbaum Associates, 1999.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Okulicz, E., W. Vialle, and I. Verenikina. &amp;quot;[http://ro.uow.edu.au/cgi/viewcontent.cgi?article=1003&amp;amp;context=llrg&amp;amp;sei-redir=1&amp;amp;referer=http%3A%2F%2Fscholar.google.ca%2Fscholar%3Fq%3Dwilma%2Bvialle%2Bscrabble%26btnG%3D%26hl%3Den%26as_sdt%3D1%252C5#search=%22wilma%20vialle%20scrabble%22 The Development of Expertise Within a Community of Practice of Scrabble Players].&amp;quot; In ''Learning and Socio-cultural Theory: Exploring Modern Vygotskian Perspectives International Workshop 2007'', vol. 1, no. 1, p. 4. 2007.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Edward Okulicz|&lt;/ins&gt;Okulicz, E.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Wilma Vialle|&lt;/ins&gt;W. Vialle&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, and I. Verenikina. &amp;quot;[http://ro.uow.edu.au/cgi/viewcontent.cgi?article=1003&amp;amp;context=llrg&amp;amp;sei-redir=1&amp;amp;referer=http%3A%2F%2Fscholar.google.ca%2Fscholar%3Fq%3Dwilma%2Bvialle%2Bscrabble%26btnG%3D%26hl%3Den%26as_sdt%3D1%252C5#search=%22wilma%20vialle%20scrabble%22 The Development of Expertise Within a Community of Practice of Scrabble Players].&amp;quot; In ''Learning and Socio-cultural Theory: Exploring Modern Vygotskian Perspectives International Workshop 2007'', vol. 1, no. 1, p. 4. 2007.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Payne, Stephen J., Geoffrey B. Duggan, and Hansjörg Neth. [http://www.cs.bath.ac.uk/geoffreyduggan/Payne,%20Duggan%20&amp;amp;%20Neth,%2007.pdf &amp;quot;Discretionary task interleaving: Heuristics for time allocation in cognitive foraging&amp;quot;.] ''Journal of Experimental Psychology: General'' 136 (2007), 370&amp;amp;ndash;388.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Payne, Stephen J., Geoffrey B. Duggan, and Hansjörg Neth. [http://www.cs.bath.ac.uk/geoffreyduggan/Payne,%20Duggan%20&amp;amp;%20Neth,%2007.pdf &amp;quot;Discretionary task interleaving: Heuristics for time allocation in cognitive foraging&amp;quot;.] ''Journal of Experimental Psychology: General'' 136 (2007), 370&amp;amp;ndash;388.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Putthiwanit, Chutinon, and Andrew Kincart. &amp;quot;[http://mpra.ub.uni-muenchen.de/35432/1/Effect_of_Increase_in_Allotted_Time_on_Game_Playing_Performance_Case_Study_of_an_Online_Word_Game.pdf Effect of increase in allotted time on game playing performance: Case study of an online word game].&amp;quot; (2011): 231-233.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Putthiwanit, Chutinon, and Andrew Kincart. &amp;quot;[http://mpra.ub.uni-muenchen.de/35432/1/Effect_of_Increase_in_Allotted_Time_on_Game_Playing_Performance_Case_Study_of_an_Online_Word_Game.pdf Effect of increase in allotted time on game playing performance: Case study of an online word game].&amp;quot; (2011): 231-233.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Poslfit</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8433&amp;oldid=prev</id>
		<title>Poslfit: /* Psychology */ + link</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8433&amp;oldid=prev"/>
				<updated>2013-09-06T03:06:38Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Psychology: &lt;/span&gt; + link&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:06, 6 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hills, T.T., P.M. Todd, and R.L. Goldstone. &amp;quot;[http://www.ncbi.nlm.nih.gov/pubmed/18816288 Search in external and internal spaces: evidence for generalized cognitive search processes].&amp;quot; ''Psychological Science'' 19, no. 8 (2008): 802&amp;amp;ndash;808.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hills, T.T., P.M. Todd, and R.L. Goldstone. &amp;quot;[http://www.ncbi.nlm.nih.gov/pubmed/18816288 Search in external and internal spaces: evidence for generalized cognitive search processes].&amp;quot; ''Psychological Science'' 19, no. 8 (2008): 802&amp;amp;ndash;808.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Maglio, Paul P., Teenie Matlock, Dorth Raphaely, Brian Chernicky, and David Kirsh. &amp;quot;Interactive skill in Scrabble.&amp;quot; In ''Proceedings of the Twenty-first annual conference of the cognitive science society'', pp. 326-330. Lawrence Erlbaum Associates, 1999.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Maglio, Paul P., Teenie Matlock, Dorth Raphaely, Brian Chernicky, and David Kirsh. &amp;quot;Interactive skill in Scrabble.&amp;quot; In ''Proceedings of the Twenty-first annual conference of the cognitive science society'', pp. 326-330. Lawrence Erlbaum Associates, 1999.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Okulicz, E., W. Vialle, and I. Verenikina. &amp;quot;The Development of Expertise Within a Community of Practice of Scrabble Players.&amp;quot; In ''Learning and Socio-cultural Theory: Exploring Modern Vygotskian Perspectives International Workshop 2007'', vol. 1, no. 1, p. 4. 2007.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Okulicz, E., W. Vialle, and I. Verenikina. &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://ro.uow.edu.au/cgi/viewcontent.cgi?article=1003&amp;amp;context=llrg&amp;amp;sei-redir=1&amp;amp;referer=http%3A%2F%2Fscholar.google.ca%2Fscholar%3Fq%3Dwilma%2Bvialle%2Bscrabble%26btnG%3D%26hl%3Den%26as_sdt%3D1%252C5#search=%22wilma%20vialle%20scrabble%22 &lt;/ins&gt;The Development of Expertise Within a Community of Practice of Scrabble Players&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;.&amp;quot; In ''Learning and Socio-cultural Theory: Exploring Modern Vygotskian Perspectives International Workshop 2007'', vol. 1, no. 1, p. 4. 2007.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Payne, Stephen J., Geoffrey B. Duggan, and Hansjörg Neth. [http://www.cs.bath.ac.uk/geoffreyduggan/Payne,%20Duggan%20&amp;amp;%20Neth,%2007.pdf &amp;quot;Discretionary task interleaving: Heuristics for time allocation in cognitive foraging&amp;quot;.] ''Journal of Experimental Psychology: General'' 136 (2007), 370&amp;amp;ndash;388.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Payne, Stephen J., Geoffrey B. Duggan, and Hansjörg Neth. [http://www.cs.bath.ac.uk/geoffreyduggan/Payne,%20Duggan%20&amp;amp;%20Neth,%2007.pdf &amp;quot;Discretionary task interleaving: Heuristics for time allocation in cognitive foraging&amp;quot;.] ''Journal of Experimental Psychology: General'' 136 (2007), 370&amp;amp;ndash;388.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Putthiwanit, Chutinon, and Andrew Kincart. &amp;quot;[http://mpra.ub.uni-muenchen.de/35432/1/Effect_of_Increase_in_Allotted_Time_on_Game_Playing_Performance_Case_Study_of_an_Online_Word_Game.pdf Effect of increase in allotted time on game playing performance: Case study of an online word game].&amp;quot; (2011): 231-233.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Putthiwanit, Chutinon, and Andrew Kincart. &amp;quot;[http://mpra.ub.uni-muenchen.de/35432/1/Effect_of_Increase_in_Allotted_Time_on_Game_Playing_Performance_Case_Study_of_an_Online_Word_Game.pdf Effect of increase in allotted time on game playing performance: Case study of an online word game].&amp;quot; (2011): 231-233.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Poslfit</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8432&amp;oldid=prev</id>
		<title>Poslfit: /* Psychology */ + Vialle 2007</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8432&amp;oldid=prev"/>
				<updated>2013-09-06T03:04:50Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Psychology: &lt;/span&gt; + Vialle 2007&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:04, 6 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hills, T.T., P.M. Todd, and R.L. Goldstone. &amp;quot;[http://www.ncbi.nlm.nih.gov/pubmed/18816288 Search in external and internal spaces: evidence for generalized cognitive search processes].&amp;quot; ''Psychological Science'' 19, no. 8 (2008): 802&amp;amp;ndash;808.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hills, T.T., P.M. Todd, and R.L. Goldstone. &amp;quot;[http://www.ncbi.nlm.nih.gov/pubmed/18816288 Search in external and internal spaces: evidence for generalized cognitive search processes].&amp;quot; ''Psychological Science'' 19, no. 8 (2008): 802&amp;amp;ndash;808.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Maglio, Paul P., Teenie Matlock, Dorth Raphaely, Brian Chernicky, and David Kirsh. &amp;quot;Interactive skill in Scrabble.&amp;quot; In ''Proceedings of the Twenty-first annual conference of the cognitive science society'', pp. 326-330. Lawrence Erlbaum Associates, 1999.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Maglio, Paul P., Teenie Matlock, Dorth Raphaely, Brian Chernicky, and David Kirsh. &amp;quot;Interactive skill in Scrabble.&amp;quot; In ''Proceedings of the Twenty-first annual conference of the cognitive science society'', pp. 326-330. Lawrence Erlbaum Associates, 1999.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Okulicz, E., W. Vialle, and I. Verenikina. &amp;quot;The Development of Expertise Within a Community of Practice of Scrabble Players.&amp;quot; In ''Learning and Socio-cultural Theory: Exploring Modern Vygotskian Perspectives International Workshop 2007'', vol. 1, no. 1, p. 4. 2007.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Payne, Stephen J., Geoffrey B. Duggan, and Hansjörg Neth. [http://www.cs.bath.ac.uk/geoffreyduggan/Payne,%20Duggan%20&amp;amp;%20Neth,%2007.pdf &amp;quot;Discretionary task interleaving: Heuristics for time allocation in cognitive foraging&amp;quot;.] ''Journal of Experimental Psychology: General'' 136 (2007), 370&amp;amp;ndash;388.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Payne, Stephen J., Geoffrey B. Duggan, and Hansjörg Neth. [http://www.cs.bath.ac.uk/geoffreyduggan/Payne,%20Duggan%20&amp;amp;%20Neth,%2007.pdf &amp;quot;Discretionary task interleaving: Heuristics for time allocation in cognitive foraging&amp;quot;.] ''Journal of Experimental Psychology: General'' 136 (2007), 370&amp;amp;ndash;388.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Putthiwanit, Chutinon, and Andrew Kincart. &amp;quot;[http://mpra.ub.uni-muenchen.de/35432/1/Effect_of_Increase_in_Allotted_Time_on_Game_Playing_Performance_Case_Study_of_an_Online_Word_Game.pdf Effect of increase in allotted time on game playing performance: Case study of an online word game].&amp;quot; (2011): 231-233.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Putthiwanit, Chutinon, and Andrew Kincart. &amp;quot;[http://mpra.ub.uni-muenchen.de/35432/1/Effect_of_Increase_in_Allotted_Time_on_Game_Playing_Performance_Case_Study_of_an_Online_Word_Game.pdf Effect of increase in allotted time on game playing performance: Case study of an online word game].&amp;quot; (2011): 231-233.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Poslfit</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8429&amp;oldid=prev</id>
		<title>Poslfit: /* Psychology */ + link</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8429&amp;oldid=prev"/>
				<updated>2013-09-06T02:31:59Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Psychology: &lt;/span&gt; + link&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:31, 6 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Maglio, Paul P., Teenie Matlock, Dorth Raphaely, Brian Chernicky, and David Kirsh. &amp;quot;Interactive skill in Scrabble.&amp;quot; In ''Proceedings of the Twenty-first annual conference of the cognitive science society'', pp. 326-330. Lawrence Erlbaum Associates, 1999.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Maglio, Paul P., Teenie Matlock, Dorth Raphaely, Brian Chernicky, and David Kirsh. &amp;quot;Interactive skill in Scrabble.&amp;quot; In ''Proceedings of the Twenty-first annual conference of the cognitive science society'', pp. 326-330. Lawrence Erlbaum Associates, 1999.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Payne, Stephen J., Geoffrey B. Duggan, and Hansjörg Neth. [http://www.cs.bath.ac.uk/geoffreyduggan/Payne,%20Duggan%20&amp;amp;%20Neth,%2007.pdf &amp;quot;Discretionary task interleaving: Heuristics for time allocation in cognitive foraging&amp;quot;.] ''Journal of Experimental Psychology: General'' 136 (2007), 370&amp;amp;ndash;388.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Payne, Stephen J., Geoffrey B. Duggan, and Hansjörg Neth. [http://www.cs.bath.ac.uk/geoffreyduggan/Payne,%20Duggan%20&amp;amp;%20Neth,%2007.pdf &amp;quot;Discretionary task interleaving: Heuristics for time allocation in cognitive foraging&amp;quot;.] ''Journal of Experimental Psychology: General'' 136 (2007), 370&amp;amp;ndash;388.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Putthiwanit, Chutinon, and Andrew Kincart. &amp;quot;[http://mpra.ub.uni-muenchen.de/35432/1/Effect_of_Increase_in_Allotted_Time_on_Game_Playing_Performance_Case_Study_of_an_Online_Word_Game.pdf Effect of increase in allotted time on game playing performance: Case study of an online word game].&amp;quot; (2011): 231-233.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Tuffiash, Michael, Roy W. Roring, and K. Anders Ericsson. &amp;quot;[http://www.ncbi.nlm.nih.gov/pubmed/17924798 Expert Performance in SCRABBLE: Implications for the Study of the Structure and Acquisition of Complex Skills].&amp;quot; ''Journal of Experimental Psychology: Applied'' 13, no. 3 (2007): 124&amp;amp;ndash;134.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Tuffiash, Michael, Roy W. Roring, and K. Anders Ericsson. &amp;quot;[http://www.ncbi.nlm.nih.gov/pubmed/17924798 Expert Performance in SCRABBLE: Implications for the Study of the Structure and Acquisition of Complex Skills].&amp;quot; ''Journal of Experimental Psychology: Applied'' 13, no. 3 (2007): 124&amp;amp;ndash;134.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Poslfit</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8428&amp;oldid=prev</id>
		<title>Poslfit: /* Computer Science */ + Gordon (2)</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8428&amp;oldid=prev"/>
				<updated>2013-09-06T02:30:02Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Computer Science: &lt;/span&gt; + Gordon (2)&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:30, 6 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gonzalez Romero, Alejandro, René Alquezar, Arturo Ramirez, Francisco Gonzalez Acuòa, and Ian Garcia Olmedo. &amp;quot;Human-like Heuristics in Scrabble.&amp;quot; In ''Proceedings of the 2009 conference on Artificial Intelligence Research and Development: Proceedings of the 12th International Conference of the Catalan Association for Artificial Intelligence'', pp. 381-390. IOS Press, 2009.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gonzalez Romero, Alejandro, René Alquezar, Arturo Ramirez, Francisco Gonzalez Acuòa, and Ian Garcia Olmedo. &amp;quot;Human-like Heuristics in Scrabble.&amp;quot; In ''Proceedings of the 2009 conference on Artificial Intelligence Research and Development: Proceedings of the 12th International Conference of the Catalan Association for Artificial Intelligence'', pp. 381-390. IOS Press, 2009.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gordon, Steven A. &amp;quot;A Faster Scrabble Move Generation Algorithm.&amp;quot; ''Software&amp;amp;mdash;Practice and Experience'' 24, no. 2 (1994): 219&amp;amp;ndash;232.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gordon, Steven A. &amp;quot;A Faster Scrabble Move Generation Algorithm.&amp;quot; ''Software&amp;amp;mdash;Practice and Experience'' 24, no. 2 (1994): 219&amp;amp;ndash;232.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Gordon, Steven. &amp;quot;A comparison between probabilistic search and weighted heuristics in a game with incomplete information.&amp;quot; In ''Working Notes AAAI Fall Symposium on Games: Planning and Learning''. 1993.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Halck, Ole Martin, and Fredrik A. Dahl. &amp;quot;On classification of games and evaluation of players–with some sweeping generalizations about the literature.&amp;quot; In ''Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana''. 1999.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Halck, Ole Martin, and Fredrik A. Dahl. &amp;quot;On classification of games and evaluation of players–with some sweeping generalizations about the literature.&amp;quot; In ''Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana''. 1999.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lampis, Michael, Valia Mitsou, and Karolina Sołtys. &amp;quot;Scrabble is PSPACE-Complete.&amp;quot; In ''Fun with Algorithms'', pp. 258-269. Springer Berlin Heidelberg, 2012.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lampis, Michael, Valia Mitsou, and Karolina Sołtys. &amp;quot;Scrabble is PSPACE-Complete.&amp;quot; In ''Fun with Algorithms'', pp. 258-269. Springer Berlin Heidelberg, 2012.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Poslfit</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8427&amp;oldid=prev</id>
		<title>Poslfit: /* Other Sciences */ + Mahoney</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8427&amp;oldid=prev"/>
				<updated>2013-09-06T02:28:19Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Sciences: &lt;/span&gt; + Mahoney&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:28, 6 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hebblethwaite, Benjamin. &amp;quot;Scrabble as a tool for Haitian Creole literacy: Sociolinguistic and orthographic foundations.&amp;quot; ''Journal of Pidgin and Creole languages'' 24, no. 2 (2009): 275&amp;amp;ndash;305.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hebblethwaite, Benjamin. &amp;quot;Scrabble as a tool for Haitian Creole literacy: Sociolinguistic and orthographic foundations.&amp;quot; ''Journal of Pidgin and Creole languages'' 24, no. 2 (2009): 275&amp;amp;ndash;305.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Knappett, Carl. &amp;quot;Photographs, Skeuomorphs and Marionettes Some Thoughts on Mind, Agency and Object.&amp;quot; ''Journal of material culture'' 7, no. 1 (2002): 97-117.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Knappett, Carl. &amp;quot;Photographs, Skeuomorphs and Marionettes Some Thoughts on Mind, Agency and Object.&amp;quot; ''Journal of material culture'' 7, no. 1 (2002): 97-117.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Mahoney, A., and J. A. Rydberg-Cox. &amp;quot;A note on Scrabble in Latin.&amp;quot; ''Classical Outlook'' 78, no. 2 (2001): 58-60.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Murray, Thomas E. &amp;quot;[http://www.jstor.org/discover/10.2307/455301?uid=3739448&amp;amp;uid=2&amp;amp;uid=3737720&amp;amp;uid=4&amp;amp;sid=21102623070113 The words of Scrabble].&amp;quot; ''American Speech'' 60, no. 2 (1985): 126-140. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Murray, Thomas E. &amp;quot;[http://www.jstor.org/discover/10.2307/455301?uid=3739448&amp;amp;uid=2&amp;amp;uid=3737720&amp;amp;uid=4&amp;amp;sid=21102623070113 The words of Scrabble].&amp;quot; ''American Speech'' 60, no. 2 (1985): 126-140. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Polak, J. J. &amp;quot;The Economics of Scrabble.&amp;quot; The '''American Economic Review''' 45, no. 4 (1955): 648-652.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Polak, J. J. &amp;quot;The Economics of Scrabble.&amp;quot; The '''American Economic Review''' 45, no. 4 (1955): 648-652.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Poslfit</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8426&amp;oldid=prev</id>
		<title>Poslfit: /* Computer Science */ corrected de Bernardo</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8426&amp;oldid=prev"/>
				<updated>2013-09-06T02:26:54Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Computer Science: &lt;/span&gt; corrected de Bernardo&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:26, 6 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Appel, Andrew W. and Guy J. Jacobson. &amp;quot;[http://dl.acm.org/citation.cfm?id=42420 The world's fastest Scrabble program].&amp;quot; ''Communications of the ACM'' 31, no. 5 (1988): 572&amp;amp;ndash;578.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Appel, Andrew W. and Guy J. Jacobson. &amp;quot;[http://dl.acm.org/citation.cfm?id=42420 The world's fastest Scrabble program].&amp;quot; ''Communications of the ACM'' 31, no. 5 (1988): 572&amp;amp;ndash;578.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Chapleau, S., and G. Lapalme. &amp;quot;Athéna: un programme champion de scrabble duplicaté.&amp;quot; ''Technique et science informatiques'' 2, no. 4 (1983): 249&amp;amp;ndash;256.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Chapleau, S., and G. Lapalme. &amp;quot;Athéna: un programme champion de scrabble duplicaté.&amp;quot; ''Technique et science informatiques'' 2, no. 4 (1983): 249&amp;amp;ndash;256.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* de Bernardo, Guillermo, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;et al&lt;/del&gt;. &amp;quot;Scrabble. gz: A web-based collaborative game to promote the galician language.&amp;quot; Advances in Computer-Human Interactions, 2009. ACHI'09. Second International Conferences on. IEEE, 2009.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* de Bernardo, Guillermo, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ana Cerdeira-Pena, Oscar Pedreira, A. S. Places, and Diego Seco&lt;/ins&gt;. &amp;quot;Scrabble. gz: A web-based collaborative game to promote the galician language.&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In ''&lt;/ins&gt;Advances in Computer-Human Interactions, 2009. ACHI'09. Second International Conferences on&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'', pp. 142-147&lt;/ins&gt;. IEEE, 2009.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Frank, Alan. &amp;quot;Brute force search in games of imperfect information.&amp;quot; ''Heuristic Programming in Artificial Intelligence'' 2, no. 8 (1990): 204-209.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Frank, Alan. &amp;quot;Brute force search in games of imperfect information.&amp;quot; ''Heuristic Programming in Artificial Intelligence'' 2, no. 8 (1990): 204-209.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gonzalez Romero, Alejandro, and René Alquezar. &amp;quot;[http://dl.acm.org/citation.cfm?id=1566946 Building Policies for Scrabble].&amp;quot; In ''Proceedings of the 2008 conference on Artificial Intelligence Research and Development: Proceedings of the 11th International Conference of the Catalan Association for Artificial Intelligence'' 8 (2008): 342&amp;amp;ndash;351.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gonzalez Romero, Alejandro, and René Alquezar. &amp;quot;[http://dl.acm.org/citation.cfm?id=1566946 Building Policies for Scrabble].&amp;quot; In ''Proceedings of the 2008 conference on Artificial Intelligence Research and Development: Proceedings of the 11th International Conference of the Catalan Association for Artificial Intelligence'' 8 (2008): 342&amp;amp;ndash;351.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Poslfit</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8425&amp;oldid=prev</id>
		<title>Poslfit: /* Computer Science */ + de Bernardo</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8425&amp;oldid=prev"/>
				<updated>2013-09-06T02:26:21Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Computer Science: &lt;/span&gt; + de Bernardo&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:26, 6 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Appel, Andrew W. and Guy J. Jacobson. &amp;quot;[http://dl.acm.org/citation.cfm?id=42420 The world's fastest Scrabble program].&amp;quot; ''Communications of the ACM'' 31, no. 5 (1988): 572&amp;amp;ndash;578.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Appel, Andrew W. and Guy J. Jacobson. &amp;quot;[http://dl.acm.org/citation.cfm?id=42420 The world's fastest Scrabble program].&amp;quot; ''Communications of the ACM'' 31, no. 5 (1988): 572&amp;amp;ndash;578.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Chapleau, S., and G. Lapalme. &amp;quot;Athéna: un programme champion de scrabble duplicaté.&amp;quot; ''Technique et science informatiques'' 2, no. 4 (1983): 249&amp;amp;ndash;256.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Chapleau, S., and G. Lapalme. &amp;quot;Athéna: un programme champion de scrabble duplicaté.&amp;quot; ''Technique et science informatiques'' 2, no. 4 (1983): 249&amp;amp;ndash;256.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* de Bernardo, Guillermo, et al. &amp;quot;Scrabble. gz: A web-based collaborative game to promote the galician language.&amp;quot; Advances in Computer-Human Interactions, 2009. ACHI'09. Second International Conferences on. IEEE, 2009.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Frank, Alan. &amp;quot;Brute force search in games of imperfect information.&amp;quot; ''Heuristic Programming in Artificial Intelligence'' 2, no. 8 (1990): 204-209.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Frank, Alan. &amp;quot;Brute force search in games of imperfect information.&amp;quot; ''Heuristic Programming in Artificial Intelligence'' 2, no. 8 (1990): 204-209.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gonzalez Romero, Alejandro, and René Alquezar. &amp;quot;[http://dl.acm.org/citation.cfm?id=1566946 Building Policies for Scrabble].&amp;quot; In ''Proceedings of the 2008 conference on Artificial Intelligence Research and Development: Proceedings of the 11th International Conference of the Catalan Association for Artificial Intelligence'' 8 (2008): 342&amp;amp;ndash;351.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gonzalez Romero, Alejandro, and René Alquezar. &amp;quot;[http://dl.acm.org/citation.cfm?id=1566946 Building Policies for Scrabble].&amp;quot; In ''Proceedings of the 2008 conference on Artificial Intelligence Research and Development: Proceedings of the 11th International Conference of the Catalan Association for Artificial Intelligence'' 8 (2008): 342&amp;amp;ndash;351.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Poslfit</name></author>	</entry>

	<entry>
		<id>https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8424&amp;oldid=prev</id>
		<title>Poslfit: /* Computer Science */ + Lampis</title>
		<link rel="alternate" type="text/html" href="https://www.scrabbleplayers.org/wiki/index.php?title=Research&amp;diff=8424&amp;oldid=prev"/>
				<updated>2013-09-06T02:25:13Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Computer Science: &lt;/span&gt; + Lampis&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:25, 6 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gordon, Steven A. &amp;quot;A Faster Scrabble Move Generation Algorithm.&amp;quot; ''Software&amp;amp;mdash;Practice and Experience'' 24, no. 2 (1994): 219&amp;amp;ndash;232.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gordon, Steven A. &amp;quot;A Faster Scrabble Move Generation Algorithm.&amp;quot; ''Software&amp;amp;mdash;Practice and Experience'' 24, no. 2 (1994): 219&amp;amp;ndash;232.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Halck, Ole Martin, and Fredrik A. Dahl. &amp;quot;On classification of games and evaluation of players–with some sweeping generalizations about the literature.&amp;quot; In ''Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana''. 1999.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Halck, Ole Martin, and Fredrik A. Dahl. &amp;quot;On classification of games and evaluation of players–with some sweeping generalizations about the literature.&amp;quot; In ''Proceedings of the ICML-99 Workshop on Machine Learning in Game Playing, Jozef Stefan Institute, Ljubljana''. 1999.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Lampis, Michael, Valia Mitsou, and Karolina Sołtys. &amp;quot;Scrabble is PSPACE-Complete.&amp;quot; In ''Fun with Algorithms'', pp. 258-269. Springer Berlin Heidelberg, 2012.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* McGrath, P., and B. Tangney. &amp;quot;[http://ieeexplore.ieee.org/xpl/articleDetails.jsp?reload=true&amp;amp;arnumber=54404 Scrabble-a distributed application with an emphasis on continuity].&amp;quot; ''Software Engineering Journal'' 5, no. 3 (1990): 160&amp;amp;ndash;164.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* McGrath, P., and B. Tangney. &amp;quot;[http://ieeexplore.ieee.org/xpl/articleDetails.jsp?reload=true&amp;amp;arnumber=54404 Scrabble-a distributed application with an emphasis on continuity].&amp;quot; ''Software Engineering Journal'' 5, no. 3 (1990): 160&amp;amp;ndash;164.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Richards, Mark, and Eyal Amir. &amp;quot;[http://reason.cs.uiuc.edu/eyal/papers/scrabble-ijcai07.pdf Opponent Modeling in Scrabble].&amp;quot; In ''International Joint Conference on Artificial Intelligence'', pp. 1482-1487. 2007.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Richards, Mark, and Eyal Amir. &amp;quot;[http://reason.cs.uiuc.edu/eyal/papers/scrabble-ijcai07.pdf Opponent Modeling in Scrabble].&amp;quot; In ''International Joint Conference on Artificial Intelligence'', pp. 1482-1487. 2007.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Poslfit</name></author>	</entry>

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